Complex Text and Typography
Johnston, David Jhave. Electronic Literature Interview Series. Self-Published, Montreal and Hong Kong, 2012-2013.
Click, BBC, London. Radio interview. Colin Grant (Producer), Gareth Mitchell (Host). 10 July 2012.
Lewis, Jason Edward. “Whose Idea Was This? Four questions that plague(d) me.” Common Pulse symposium, Durham, ON, 2012.
Lewis, Jason E. and Bruno Nadeau. “Post PostScript Please”. Digital Creativity, vol. 21, no. 1. Ed. Simon Penny. London : Routledge, 2010. pp. 21 – 32.
Lévesque, Maroussia, and Jason Lewis. “Trespassing | Transgression”. No More Potlucks. No. 1, vol. 2, Montreal, QC. (Winter 2009)
Lewis, Jason E. and Bruno Nadeau. “Writing with Complex Type”. Proceedings of the Digital Arts and Culture 2009 Conference, Dec. 12 – 15. UC. Ed. Simon Penny. Irvine, CA : UC Irvine. (December 2009)
Lewis, Jason. “Writing-Designing-Programming”. Media-Space Journal: Special Issue on Futures of New Media Art, vol. 1 no. 1. Ed. Ingrid Richardson. Perth, Australia: Media-Space Perth, 2008.
Lévesque, Maroussia, and Jason Lewis. “What Do We Lose When We Make People Disappear? The Passage Oublié Project”. Wi: Journal of Mobile Media. No. 1, vol. 1, Montreal, QC. (Spring 2008)
Lewis, Jason and Maroussia Lévesque. “(Im)mobile Nation”. In Mobile Nation: Creating Methodologies for Mobile Platforms. Eds. Martha Ladly and Philip Beesley. Toronto: Riverside Architectural Press, 2008. 141 – 147.
Bruyère, Hugues and Thierry Giles. “Performative Surface: Double Sided Interaction.” MULTIMEDIA ’07: Proceedings of the 15th international conference on Multimedia, 2007. ACM, 2007.
Katherine Gomby (Producer). Live radio interview on CBC National Radio, Montreal, Quebec. 27 January 2007.
Maroussia Lévesque, and Lewis, Jason. “The Threat of Text”. Public Lettering Conference, Montreal, Canada. (May 2007).
Lewis, Jason, Maroussia Lévesque and Lucie Bélanger. “Cityspeak, Citywide”. Mobilefest Conference on Mobile Technology, Sao Paulo, Brazil. (November 2006).
Lévesque, Maroussia, Jason Lewis and Lucie Bélanger. “p2P: Cityspeak’s Reconfiguration of Public Media Space”. Wi: Journal of the Mobile Digital Commons Network. No. 1, vol. 1, Montreal, QC. (Fall 2006)
Lewis, Jason and Yannick Assogba. “Taking Sides: Dynamic Text and Hip-Hop Performance.” Proceedings of the 14th ACM International Conference on Multimedia, October 23-27, 2006. ACM Press, 2006.
Lewis, Jason and Bruno Nadeau. “Inter-inactivity”. Proceedings of the Digital Arts and Culture Conference 2005, December 1 – 6, 2005. Copenhagen: IT University of Copenhagen, 2005.
Lewis, Jason and Frank Tsonis. “SenseText: Gesture Based Control of Text Visualization”. Proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, Berder Island, France, May 18-20, 2005. Eds. Sylvie Gibet, et al. Frankfurt: Spring Verlag, 2005.
Lewis, Jason. “A More Developed Life: Comments on the Materiality of Digital Media”, 2nd Annual Conference on Typography and Visual Communication, Thessaloniki, Greece. (June 2004)
Textologies Interdisciplinary Workshop on Multmedia Technologies, Ethics and Culture, McMasters University, Hamilton ON (October 2004)
Lewis, Jason and David Bouchard. “Alien Letter Forms: An Ecosystem for Evolutionary Letterforms”. Proceedings of COSIGN Conference on Computational Semiotics, Split, September 4 – 16, 2004. Ed. Andy Clarke. Split, Croatia: University of Split, 2004. 82 – 86.
Lewis, Jason and Alex Weyers. “ActiveText: A Method for Creating Dynamic and Interactive Texts”, Proceedings of the User Interface Software and Technology Conference (UIST) 1999, Asheville, North Carolina. (November 1999)
Lewis, Jason. “Dynamic Poetry: Introductory Remarks to a New Medium”. Illustrations. M.Phil. Thesis, Royal College of Art : London. 13 December 1996.
Lewis, Jason and Adrian Chan. “Invisibilities at the Interface”. Technologies of Vision Conference, Stanford University, Stanford, CA (November 1992) (original title: “The Communicative Interface”)
Aboriginal Territories in Cyberspace
The Ancestral Techs of Video Games: A Genuine Interview with Elizabeth LaPensee. . Supramentale Spada, Marco. Tribal Realities Magazine, (20-25). February, 2013.
The Ultimate Frontier: Indians in Cyberspace. Review of TimeTraveler™. Kings Galleries Online Exhibitions, Kings Gallery, Scottsdale, AZ. 2013.
Skahiòn:hati: Rise of the Kanien’kehá:ka Legends. Game produced during Skins Workshop 3.0. March – July, 2012. Aboriginal Territories in Cyberspace, Concordia University, Montreal. 2012.
“Aboriginal video game puts modern twist on tradition of storytelling.” CTV News, Montreal, 20 October 2012. Aphrodite Salas (Reporter); Amy Fernandez (Producer).
“New video game brings Mohawk legend to life.” CBC News, Montreal, 20 October 2012. (Reporter) ; (Producer).
“Un premier jeu vidéo mohawk réalisé par des autochtones de Kahnawake.” [04mm03ss] Nouvelles Regionales de Montreal, Premiere Chaine, Radio-Canada, Montreal, 25 October 2012. Laurence Trepanier (Reporter); Louise Rousseau (Producer). (site).
“Legends of Kahnawake come alive in video game.” Cinq a Six, CBC Radio, Montreal, 1 November 2012. Tanya Birkbeck (Reporter) ; Jeannette Kelly (Producer).
Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design
Lewis, Jason Edward. “Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design”. In Community-Based Multiliteracies and Digital Media Projects: Questioning Assumptions and Exploring Realities. Eds. Heather Pleasants and Dana E. Salter. New Literacies and Digital Epistemologies Series. Peter Lang Publishing. Under contract; scheduled for publication in Summer, 2013.
Skawennati. “We Are Here! Eiteljorg Contemporary Art Fellowship 2012: Skawennati”. 2012.
Radio interview with Jason Edward Lewis. Jodie Martinson (Producer), Norah Young (Host). Spark, CBC. Toronto/Montreal. Original airdate: 3 March 2012.
Radio interview with Jason Edward Lewis. Judith Schuyler (Producer). Aboriginal Voices Radio, Ottawa, ON. 27 March 2011.
A Better Dance and Better Prayers: Structures, Systems and the Future Imaginary in Aboriginal New Media
Lewis, Jason Edward. “A Better Dance and Better Prayers: Structures, Systems and the Future Imaginary in Aboriginal New Media ”. In Coded Territories: Tracing Indigenous Pathways in New Media. Eds. Steve Loft & Kerry Swanson. imagineNATIVE. Under contract; scheduled for publication in Fall, 2012.
Lewis, Jason Edward. “Time Travelers, Flying Heads, and Second Lives: Designing Communal Stories”. Interactions, Journal of the Computer Human Interaction SIG of the Association for Computing Machinery, vol. 19, issue 2. ACM : New York, NY. (March + April 2012). 20 – 23.
Lameman, Elizabeth Aileen and Jason Edward Lewis. “Call it a Vision Quest: Machinima in a First Nations Context.” In Understanding Machinima: Essays in Film-making in Virtual Worlds. Jenna Ng, ed. New York, NY : Continuum Press, 2012. In press; page numbers forthcoming.
Lameman, Beth Aileen and Jason Edward Lewis. “TimeTraveller™: A Case Study in Nonverbal Communication in Second Life.” In Nonverbal Communications in Virtual Worlds. Eds. Joshua Tanenbaum, Magy Seif el-Nasr, and Michael Nixon. Pittsburgh, PA : ETC Press, 2012. In press; page numbers forthcoming.
Lewis, Jason Edward and Skawennati Fragnito. Aboriginal Territories in Cyberspace, Montreal, QC. 2012. All videos | SSI Documentary | The Transmediation of Skahiòn:hati: | Walkthrough of The Adventure of Skahion:ati: Legend of the Stone Giant | Participants | Mentors | Industry Guests | Research Assistants
Lewis, Jason Edward and Skawennati Fragnito. “Art Work as Argument”. Canadian Journal of Communications. Vol. 37, Winter 2012. 205 – 212.
Lameman, Beth Aileen and Jason Edward Lewis. “Skins: Designing Games with First Nations Youth.” Journal of Game Design and Development Education. Winter 2011, vol. 1, no. 1. pp. 63 – 75.
Dillon, Beth A. Native Representations in Video Games. Aboriginal Territories in Cyberspace, Montreal. 2011.
Skahiòn:hati and the Legend of the Stone Giants. Game produced during Skins 2.0: Skins Summer Institute. July, 2011. Aboriginal Territories in Cyberspace, Concordia University, Montreal. 2011.
Lewis, Jason Edward and Skawennati Fragnito. Aboriginal Territories in Cyberspace, Montreal, QC. 2010. All videos | Skins 1.0 Documentary | Walkthrough of Otsi:! Rise of the Kanien’keha:ka Legends | Otsi: The Flying Head.
Lameman, Beth Aileen, Jason E. Lewis, and Skawennati Fragnito. “Skins 1.0: A Curriculum for Design Games with First Nations Youth.” Proceedings of the International Academic Conference on the Future of Game Design and Technology. Vancouver, BC: Association of Computing Machinery, NY NY, 2010. pp. 282
Otsi:! Rise of the Kanien’kehá:ka Legends. Game produced during Skins 1.0: Kahnawake Survival School. Sept. 2008 – June, 2009. Aboriginal Territories in Cyberspace, Concordia University, Montreal. 2009.
Lewis, Jason, Beth A. Dillon, Skawennati Fragnito, and Bea Parsons. “Future First Nations: Rezzing the 22nd Century”. Canadian Games Studies Association Conference, Ottawa, ON. (May 2009).
Dillon, Beth A., and Jason Lewis, “Skins: Virtual Modding as Self-Determination”, Native American and Indigenous Studies Association 1st Annual Conference, University of Minnesota, Minneapolis, MN. (May 2009)
Youngdeer, Merrit (Producer). Live radio interview on Native America Calling. Albuquerque, NM. Airdate: 28 November 2006.
Lewis, Jason and Skawennati Tricia Fragnito. “Aboriginal Territories in Cyberspace”, Cultural Survival Quarterly, pp. 29 – 31, vol. 29.2, Cambridge, Mass. (July 2005)
Lewis, Jason. “Terra Nullius, Terra Incognito : Aboriginal Reservations About Cyberspace”, BlackFlash, vol. 22. no. 1, Saskatoon, SK. (Spring 2004)
Fragnito, Skawennati. “Five Suggestions for Better Living. In On Aboriginal Representation in the Gallery. Ed. Lynda Jessup with Shannon Bagg. Ottawa : Canadian Museum of Civilization, 2002. 229-237. Print.
Fragnito, Skawennati. “Ohmygod! The Bad Guy is Native??”. Fuse Magazine. Fall 2002. Volume 25 Number 4. 37-38. Print.