Complex Text and Typography
Digital Materiality: An Interview of Jason Edward Lewis by Jhave
Johnston, David Jhave. Electronic Literature Interview Series. Self-Published, Montreal and Hong Kong, 2012-2013.
Poetry for Smartphones
Click, BBC, London. Radio interview. Colin Grant (Producer), Gareth Mitchell (Host). 10 July 2012.
Whose Idea Was This? Four questions that plague(d) me.
Lewis, Jason Edward. “Whose Idea Was This? Four questions that plague(d) me.” Common Pulse symposium, Durham, ON, 2012.
Post PostScript Please
Lewis, Jason E. and Bruno Nadeau. “Post PostScript Please”. Digital Creativity, vol. 21, no. 1. Ed. Simon Penny. London : Routledge, 2010. pp. 21 – 32.
Trespassing | Transgression
Lévesque, Maroussia, and Jason Lewis. “Trespassing | Transgression”. No More Potlucks. No. 1, vol. 2, Montreal, QC. (Winter 2009)
Writing with Complex Type
Lewis, Jason E. and Bruno Nadeau. “Writing with Complex Type”. Proceedings of the Digital Arts and Culture 2009 Conference, Dec. 12 – 15. UC. Ed. Simon Penny. Irvine, CA : UC Irvine. (December 2009)
Writing-Designing-Programming: The NextText Project
Lewis, Jason. “Writing-Designing-Programming”. Media-Space Journal: Special Issue on Futures of New Media Art, vol. 1 no. 1. Ed. Ingrid Richardson. Perth, Australia: Media-Space Perth, 2008.
What Do We Lose When We Make People Disappear? The Passage Oublié Project
Lévesque, Maroussia, and Jason Lewis. “What Do We Lose When We Make People Disappear? The Passage Oublié Project”. Wi: Journal of Mobile Media. No. 1, vol. 1, Montreal, QC. (Spring 2008)
(Im)mobile Nation
Lewis, Jason and Maroussia Lévesque. “(Im)mobile Nation”. In Mobile Nation: Creating Methodologies for Mobile Platforms. Eds. Martha Ladly and Philip Beesley. Toronto: Riverside Architectural Press, 2008. 141 – 147.
Performative Surface: Double Sided Interaction
Bruyère, Hugues and Thierry Giles. “Performative Surface: Double Sided Interaction.” MULTIMEDIA ’07: Proceedings of the 15th international conference on Multimedia, 2007. ACM, 2007.
5 á 6
Katherine Gomby (Producer). Live radio interview on CBC National Radio, Montreal, Quebec. 27 January 2007.
The Threat of Text
Maroussia Lévesque, and Lewis, Jason. “The Threat of Text”. Public Lettering Conference, Montreal, Canada. (May 2007).
Cityspeak, Citywide
Lewis, Jason, Maroussia Lévesque and Lucie Bélanger. “Cityspeak, Citywide”. Mobilefest Conference on Mobile Technology, Sao Paulo, Brazil. (November 2006).
P2P: Cityspeak’s Reconfiguration of Public Media Space
Lévesque, Maroussia, Jason Lewis and Lucie Bélanger. “p2P: Cityspeak’s Reconfiguration of Public Media Space”. Wi: Journal of the Mobile Digital Commons Network. No. 1, vol. 1, Montreal, QC. (Fall 2006)
Taking Sides: Dynamic Text and Hip-Hop Performance.
Lewis, Jason and Yannick Assogba. “Taking Sides: Dynamic Text and Hip-Hop Performance.” Proceedings of the 14th ACM International Conference on Multimedia, October 23-27, 2006. ACM Press, 2006.
Inter-inactivity
Lewis, Jason and Bruno Nadeau. “Inter-inactivity”. Proceedings of the Digital Arts and Culture Conference 2005, December 1 – 6, 2005. Copenhagen: IT University of Copenhagen, 2005.
SenseText: Gesture Based Control of Text Visualization
Lewis, Jason and Frank Tsonis. “SenseText: Gesture Based Control of Text Visualization”. Proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, Berder Island, France, May 18-20, 2005. Eds. Sylvie Gibet, et al. Frankfurt: Spring Verlag, 2005.
A More Developed Life: Comments on the Materiality of Digital Media
Lewis, Jason. “A More Developed Life: Comments on the Materiality of Digital Media”, 2nd Annual Conference on Typography and Visual Communication, Thessaloniki, Greece. (June 2004)
The Prime Designer
Textologies Interdisciplinary Workshop on Multmedia Technologies, Ethics and Culture, McMasters University, Hamilton ON (October 2004)
Alien Letter Forms: An Ecosystem for Evolutionary Letterforms
Lewis, Jason and David Bouchard. “Alien Letter Forms: An Ecosystem for Evolutionary Letterforms”. Proceedings of COSIGN Conference on Computational Semiotics, Split, September 4 – 16, 2004. Ed. Andy Clarke. Split, Croatia: University of Split, 2004. 82 – 86.
ActiveText: A Method for Creating Dynamic and Interactive Texts
Lewis, Jason and Alex Weyers. “ActiveText: A Method for Creating Dynamic and Interactive Texts”, Proceedings of the User Interface Software and Technology Conference (UIST) 1999, Asheville, North Carolina. (November 1999)
Dynamic Poetry: Introductory Remarks to a New Medium
Lewis, Jason. “Dynamic Poetry: Introductory Remarks to a New Medium”. Illustrations. M.Phil. Thesis, Royal College of Art : London. 13 December 1996.
Invisibilities at the Interface
Lewis, Jason and Adrian Chan. “Invisibilities at the Interface”. Technologies of Vision Conference, Stanford University, Stanford, CA (November 1992) (original title: “The Communicative Interface”)
Aboriginal Territories in Cyberspace
The Ancestral Techs of
Video Games: A Genuine Interview with Elizabeth LaPensee.
The Ancestral Techs of Video Games: A Genuine Interview with Elizabeth LaPensee. . Supramentale Spada, Marco. Tribal Realities Magazine, (20-25). February, 2013.
The Ultimate Frontier: Indians in Cyberspace
The Ultimate Frontier: Indians in Cyberspace. Review of TimeTraveler™. Kings Galleries Online Exhibitions, Kings Gallery, Scottsdale, AZ. 2013.
Skahiòn:hati: Rise of the Kanien’kehá:ka Legends
Skahiòn:hati: Rise of the Kanien’kehá:ka Legends. Game produced during Skins Workshop 3.0. March – July, 2012. Aboriginal Territories in Cyberspace, Concordia University, Montreal. 2012.
Skins Launch (25 Oct. 2012) Press
“Aboriginal video game puts modern twist on tradition of storytelling.” CTV News, Montreal, 20 October 2012. Aphrodite Salas (Reporter); Amy Fernandez (Producer).
“New video game brings Mohawk legend to life.” CBC News, Montreal, 20 October 2012. (Reporter) ; (Producer).
“Un premier jeu vidéo mohawk réalisé par des autochtones de Kahnawake.” [04mm03ss] Nouvelles Regionales de Montreal, Premiere Chaine, Radio-Canada, Montreal, 25 October 2012. Laurence Trepanier (Reporter); Louise Rousseau (Producer). (site).
“Legends of Kahnawake come alive in video game.” Cinq a Six, CBC Radio, Montreal, 1 November 2012. Tanya Birkbeck (Reporter) ; Jeannette Kelly (Producer).
Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design
Lewis, Jason Edward. “Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design”. In Community-Based Multiliteracies and Digital Media Projects: Questioning Assumptions and Exploring Realities. Eds. Heather Pleasants and Dana E. Salter. New Literacies and Digital Epistemologies Series. Peter Lang Publishing. Under contract; scheduled for publication in Summer, 2013.
We Are Here! Eiteljorg Contemporary Art Fellowship 2012: Skawennati
Skawennati. “We Are Here! Eiteljorg Contemporary Art Fellowship 2012: Skawennati”. 2012.
Electric Powwows, Speaking Indigenously, and Claiming Cyberspace
Radio interview with Jason Edward Lewis. Jodie Martinson (Producer), Norah Young (Host). Spark, CBC. Toronto/Montreal. Original airdate: 3 March 2012.
Adopted Out
Radio interview with Jason Edward Lewis. Judith Schuyler (Producer). Aboriginal Voices Radio, Ottawa, ON. 27 March 2011.
A Better Dance and Better Prayers: Structures, Systems and the Future Imaginary in Aboriginal New Media
Lewis, Jason Edward. “A Better Dance and Better Prayers: Structures, Systems and the Future Imaginary in Aboriginal New Media ”. In Coded Territories: Tracing Indigenous Pathways in New Media. Eds. Steve Loft & Kerry Swanson. imagineNATIVE. Under contract; scheduled for publication in Fall, 2012.
TimeTravelers, Flying Heads, and Second Lives: Designing Digital Stories
Lewis, Jason Edward. “Time Travelers, Flying Heads, and Second Lives: Designing Communal Stories”. Interactions, Journal of the Computer Human Interaction SIG of the Association for Computing Machinery, vol. 19, issue 2. ACM : New York, NY. (March + April 2012). 20 – 23.
Call it a Vision Quest: Machinima in a First Nations Context.
Lameman, Elizabeth Aileen and Jason Edward Lewis. “Call it a Vision Quest: Machinima in a First Nations Context.” In Understanding Machinima: Essays in Film-making in Virtual Worlds. Jenna Ng, ed. New York, NY : Continuum Press, 2012. In press; page numbers forthcoming.
TimeTraveller™: A Case Study in Nonverbal Communication in Second Life.
Lameman, Beth Aileen and Jason Edward Lewis. “TimeTraveller™: A Case Study in Nonverbal Communication in Second Life.” In Nonverbal Communications in Virtual Worlds. Eds. Joshua Tanenbaum, Magy Seif el-Nasr, and Michael Nixon. Pittsburgh, PA : ETC Press, 2012. In press; page numbers forthcoming.
Skins 2.0: Skins Summer Institute (SSI) Documentation
Lewis, Jason Edward and Skawennati Fragnito. Aboriginal Territories in Cyberspace, Montreal, QC. 2012. All videos | SSI Documentary | The Transmediation of Skahiòn:hati: | Walkthrough of The Adventure of Skahion:ati: Legend of the Stone Giant | Participants | Mentors | Industry Guests | Research Assistants
Art Work as Argument
Lewis, Jason Edward and Skawennati Fragnito. “Art Work as Argument”. Canadian Journal of Communications. Vol. 37, Winter 2012. 205 – 212.
Skins: Designing Games with First Nations Youth.
Lameman, Beth Aileen and Jason Edward Lewis. “Skins: Designing Games with First Nations Youth.” Journal of Game Design and Development Education. Winter 2011, vol. 1, no. 1. pp. 63 – 75.
Native Representations in Video Games
Dillon, Beth A. Native Representations in Video Games. Aboriginal Territories in Cyberspace, Montreal. 2011.
Skahiòn:hati and the Legend of the Stone Giants.
Skahiòn:hati and the Legend of the Stone Giants. Game produced during Skins 2.0: Skins Summer Institute. July, 2011. Aboriginal Territories in Cyberspace, Concordia University, Montreal. 2011.
Skins 1.0: Kahnawake Survival School Documentation
Lewis, Jason Edward and Skawennati Fragnito. Aboriginal Territories in Cyberspace, Montreal, QC. 2010. All videos | Skins 1.0 Documentary | Walkthrough of Otsi:! Rise of the Kanien’keha:ka Legends | Otsi: The Flying Head.
Skins 1.0: A Curriculum for Designing Games with First Nations Youth
Lameman, Beth Aileen, Jason E. Lewis, and Skawennati Fragnito. “Skins 1.0: A Curriculum for Design Games with First Nations Youth.” Proceedings of the International Academic Conference on the Future of Game Design and Technology. Vancouver, BC: Association of Computing Machinery, NY NY, 2010. pp. 282
Otsi:! Rise of the Kanien’kehá:ka Legends
Otsi:! Rise of the Kanien’kehá:ka Legends. Game produced during Skins 1.0: Kahnawake Survival School. Sept. 2008 – June, 2009. Aboriginal Territories in Cyberspace, Concordia University, Montreal. 2009.
Future First Nations: Rezzing the 22nd Century
Lewis, Jason, Beth A. Dillon, Skawennati Fragnito, and Bea Parsons. “Future First Nations: Rezzing the 22nd Century”. Canadian Games Studies Association Conference, Ottawa, ON. (May 2009).
Skins: Virtual Modding as Self-Determination
Dillon, Beth A., and Jason Lewis, “Skins: Virtual Modding as Self-Determination”, Native American and Indigenous Studies Association 1st Annual Conference, University of Minnesota, Minneapolis, MN. (May 2009)
Aboriginal Territories in Cyberspace
Youngdeer, Merrit (Producer). Live radio interview on Native America Calling. Albuquerque, NM. Airdate: 28 November 2006.
Aboriginal Territories in Cyberspace
Lewis, Jason and Skawennati Tricia Fragnito. “Aboriginal Territories in Cyberspace”, Cultural Survival Quarterly, pp. 29 – 31, vol. 29.2, Cambridge, Mass. (July 2005)
Terra Nullius, Terra Incognito : Aboriginal Reservations About Cyberspace
Lewis, Jason. “Terra Nullius, Terra Incognito : Aboriginal Reservations About Cyberspace”, BlackFlash, vol. 22. no. 1, Saskatoon, SK. (Spring 2004)
Five Suggestions for Better Living
Fragnito, Skawennati. “Five Suggestions for Better Living. In On Aboriginal Representation in the Gallery. Ed. Lynda Jessup with Shannon Bagg. Ottawa : Canadian Museum of Civilization, 2002. 229-237. Print.
Ohmygod! The Bad Guy is Native??
Fragnito, Skawennati. “Ohmygod! The Bad Guy is Native??”. Fuse Magazine. Fall 2002. Volume 25 Number 4. 37-38. Print.