Uses of Interface
net.nexttext.Locatable

Packages that use Locatable
net.nexttext   
net.nexttext.behaviour   
net.nexttext.behaviour.control   
net.nexttext.behaviour.dform   
net.nexttext.behaviour.physics   
net.nexttext.behaviour.standard   
net.nexttext.input   
 

Uses of Locatable in net.nexttext
 

Classes in net.nexttext that implement Locatable
 class PLocatableVector
          The PLocatableVector encapsulates a PVector to use as a Locatable object.
 class RandomLocation
          A locatable which responds with a random location.
 class TextObject
          An object in the core text data.
 class TextObjectGlyph
          TextObjectGlyph represents an individual glyph and its vectorial outline in a data structure that is understood by the Renderer.
 class TextObjectGroup
          TextObjectGroup is a TextObject which is made up of other TextObjects.
 class TextObjectRoot
          The TextObjectRoot is just like a regular TextObjectGroup except that it contains a reference to the Book it belongs too.
 class TextPage
          A page responsible for storing and displaying text
 

Uses of Locatable in net.nexttext.behaviour
 

Methods in net.nexttext.behaviour with parameters of type Locatable
 void TargetingAction.setTarget(Locatable target)
          Set a new target for this action.
 

Uses of Locatable in net.nexttext.behaviour.control
 

Classes in net.nexttext.behaviour.control that implement Locatable
 class OnDrag
          A Condition which is true when the TextObject is being dragged by the mouse.
 

Uses of Locatable in net.nexttext.behaviour.dform
 

Methods in net.nexttext.behaviour.dform with parameters of type Locatable
 void Pull.setTarget(Locatable target)
           
 void ChaosPull.setTarget(Locatable target)
           
 void Blow.setTarget(Locatable target)
           
 

Constructors in net.nexttext.behaviour.dform with parameters of type Locatable
Blow(Locatable target)
          Constructor creates a Blow at a target with a default speed of 10 and reach of 2.
Blow(Locatable target, float speed, float reach)
          Constructor creates a Blow at a target with a certain speed and reach.
ChaosPull(Locatable target)
          Constructor creates a ChaosPull at the target with a default strength of 1200.
ChaosPull(Locatable target, int chaosStrength)
          Constructor.
Pull(Locatable target)
          Constructor creates a Pull at a target with a default speed of 10 and reach of 2.
Pull(Locatable target, float speed, float reach)
          Constructor creates a Pull at a target with a certain speed and reach.
 

Uses of Locatable in net.nexttext.behaviour.physics
 

Methods in net.nexttext.behaviour.physics with parameters of type Locatable
 void Approach.setTarget(Locatable target)
          Sets a target to approach.
 

Constructors in net.nexttext.behaviour.physics with parameters of type Locatable
Approach(Locatable target)
          Creates an Approach action at a certain target with default speed of 10 and hitRange or 2.
Approach(Locatable target, float speed, int hitRange)
           
Approach(Locatable target, float speed, int hitRange, boolean canComplete)
           
 

Uses of Locatable in net.nexttext.behaviour.standard
 

Methods in net.nexttext.behaviour.standard with parameters of type Locatable
 void MoveTo.setTarget(Locatable target)
          Sets a target to approach.
 void MoveBy.setTarget(Locatable offset)
          Sets an offset to move by.
 void Follow.setTarget(Locatable target)
          Set the followed object.
 

Constructors in net.nexttext.behaviour.standard with parameters of type Locatable
Follow(Locatable followed)
          Follow the motion of an object.
MoveBy(Locatable offset)
           
MoveTo(Locatable target)
          Move a TextObject to a target.
MoveTo(Locatable target, long speed)
          Move a TextObject to a target at a certain speed.
 

Uses of Locatable in net.nexttext.input
 

Classes in net.nexttext.input that implement Locatable
 class Mouse
          An input source for mouse information.
 class MouseDefault
          The MouseDefault is a Mouse InputSource for Processing which is automatically updated as the sketch is running.