Director
Jason E. Lewis
Jason E. Lewis
Director
Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He studied computer science (B.S. Symbolic Systems) and philosophy (B.A. German Studies) as a Stanford undergraduate, and received an M.Phil. in Design from the Royal College of Art. Lewis maintains a thriving art practice as well as a research practice, both of which are founded on computational approaches to digital media. His research interests include the history of visual language, novel software architectures and applications for interactive, dynamic and performative text and typography, computation as a creative material, interaction analysis, emergent media theory and history, and methodologies for conducting art-led technology research. His work has been featured at the Ars Electronica, SIGGRAPH, and UIST, among others, and funded by the English Arts Council, the Banff Centre for the Arts, Arts Alliance, and Hexagram.
He is currently a member of Hexagram’s Interactive Performance and Sound research axis. Prior to entering academia he spent over fifteen years in industry developing computational media technology at US West Advanced Technologies, the Institute for Research on Learning, and Interval Research. In 1999 he founded and subsequently directed for three years Arts Alliance Laboratory, an art-led technology research studio in San Francisco which won acclaim for its creative technology research program, a residencies program which invited visiting artists from around the world to San Francisco to develop their technologically-mediated projects, and a lecture series that broke new ground in bringing digital media artists together with an interdisciplinary set of commentators to provide feedback on works-on-progress. He currently resides in Montreal and San Francisco.
Research Associates
Bruno Nadeau
Bruno Nadeau
[M.S. Computer Science/Arts Computation Engineering]
Bruno graduated with a M.S. in Computer Science from the Arts Computation Engineering (ACE) program at UC Irvine, and received a B.Sc. in Computer Science with a concentration on Computation Arts at Concordia University in Montréal. During his studies, he created interactive installations that exploit and question the use of the body for human-computer interaction, leading to his current research which focuses on tangible computing.
Elie Zananiri
Elie Zananiri
[B.Sc. Computer Science/Computation Arts]
Elie Zananiri graduated from Concordia University with a major in Computer Science/Computation Arts and a minor in Mathematics & Statistics. His first passion is traditional stop-motion animation, but he can’t seem to stay away from computers and micro-controllers. His current research interests consist of combining all three domains through interactive video installations and unorthodox data visualizations.
His films have been screened in North America at various festivals such as Fantasia, Spasm, and TromaDance. His new media projects have been presented at the SoukMachines festival and Dorkbot-Montreal symposiums.
Elie currently works at Obx Labs as the lead developer on Citywide and NextText for Processing.
Morgan Kennedy
Morgan Kennedy
Morgan Kennedy is a digital games researcher, writer, and former volunteer firefighter. His research and writing focuses on the social and business aspects of the videogame industry. He completed his Bachelor’s Degree in Social Marketing at Hampshire College in Amherst, Massachussetts and recently finished a Graduate Certificate in Digital Design at Concordia University in Montreal, Quebec. Currently he is a researcher at Obx Labs and coordinator for the new Technoculture, Art and Games initiative at Hexagram-Concordia.
David (Jhave) Johnston
David (Jhave) Johnston
[ PhD. Humanities ]
Web-curator and independent media-arts practitioner, involved in numerous collaborative and solo digital and in-situ art practises.
Focus: language-based online digital art. Combinatorial poetics, multimedia poetry. Currently, developing works that feature typographic experiments built through a synthesis of Flash, Mudbox, Vegas, Ableton Suite and Mr. Softie.
Working and exhibiting with, among others: FILE (2004-2009), Champ Libre, Bioteknica, Turbulence.org, Ollivier Dyens, OBX, TML and Oboro. Exhibited at 3 new media Biennales: Montreal ‘09 & ‘03 & Toronto ‘04.
2009. Doctoral candidate at Concordia University affiliated with OBX.
2007. SFU SIAT. MaSc in Interactive Arts program. “Emotion in Online Digital Poetry”
2004. Concordia University. Bachelor of Computer Science, minor in Digital Image and Sound.
Current home site is www.glia.ca .
Co-curates www.year01.com.
Research Assistants
Undergraduate
Bea Parsons
Bea Parsons
[B.F.A. Studio Arts]
“I am a Cree woman, born and raised in Saskatoon, Saskatchewan. I recently completed my BFA in Art Education at Concordia University, Montreal. I have been assisting with workshop preparations for the Skins Project for AbTeC, as well as production on TimeTraveller™, a machinima-based movie in Second Life!”
Angela Gabereau
Angela Gabereau
[B.Comp.Sci. Computational Arts]
Angela Gabereau is majoring in Computaional Arts and Computer Science at Concordia University, Montreal, Quebec. Her areas of interest include fine arts, aesthetic programming, AI, cognitive science, mathematics, philosophy, philosophy of science, feminism, feminist science studies, post-colonial theory, science fiction and gong-fu.
Cassandra Lacombe
Cassandra Lacombe
[B.F.A. Computation Arts]
I am a 3rd year student in the major of Computation Arts at Concordia University. I like to have a broad knowledge in many spheres of computer science and computation arts. As the media invades more and more our daily lives, I would like to ride the wave and be part of what the future will become. So far, I am still in the exploration of the possibilities that this field has to offer. Yet, I would like to take advantage of the interactive part of the new technologies. Thus, my goal would be to work in the video game industry.
Mohannad Al-Khatib
Mohannad Al-Khatib
[B.F.A. Computation Arts]
Mohannad is in his final year of Computation Arts at Concordia University. His passion is 3D creature development. Over the past few years he has worked on a variety of gaming projects as a modeler, digital sculptor, and texture artist. Mohannad grew up in Saudi Arabia where Art is highly unappreciated; however, this fact allowed him to independently develop his own unique style which is visible throughout his work.
Nancy Elizabeth Townsend
Nancy Elizabeth Townsend
[B.F.A. Computation Arts]
Nancy Elizabeth Townsend is currently studying in her third year at Concordia as a Computation Arts major with a minor in Business Administration. She is a 3D artist (modeler and animator) who works in contracts ranging from experimental films to game modification. She has just recently joined the AbTec group as both a projectcoordinator and 3D modeler.
Walter Scott
Walter Scott
[B.F.A. Studio Arts]
Attending Concordia for a B.F.A in Studio Arts, with a special interest in Print Media. I’m a research assistant specializing in the graphic design. In my free time I enjoy making posters for punk/psych shows, and watching TMZ.
Matthieu Tremblay
Matthieu Tremblay
[B.Sc. Computation Arts]
Matthieu Tremblay is a Computation Arts major in his third year. He has a background in software engineering and is a freelance web designer. His areas of interest include web programming, music, typography, photography, physical computing, installation art, and architecture. In his free time he reads science-fiction novels and likes to rock out in rhythm video games.
Chris Berthe
Chris Berthe
[B.F.A. Computation Arts]
Chris Berthe is a Computation Arts specialization student in his third year. He loves HTML/CSS, jQuery and Adobe Illustrator. He spends most of his days reading too much CNN.com, IMDB and design blogs. He is fond of Digitally Imported, Kanda sushi and real-life ninja turtles. “Hi mom/poppy.”