Obx Labs is interested in living letterforms, massively multi-contributor texts and time-travelling provocateurs. We create artwork that utilizes and motivates the software that we develop and the technologies we repurpose. Our main goal is to provide both the inspiration and the means for others to push the boundaries of computationally-based expression.

Super Mario Bros.®


Jason Lewis

Jason Lewis

Jason E. Lewis



[Canada / USA]
Jason Edward Lewis is a digital media poet, artist, and software designer. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects devising new means of creating and reading digital texts, developing systems for creative use of mobile technology and using virtual environments to assist Aboriginal communities in preserving, interpreting and communicating cultural histories. Along with Skawennati, he co-directs Aboriginal Territories in Cyberspace, Skins Workshops on Aboriginal Stortyelling and Video Game Design and the Initiative for Indigenous Futures.

His other interests include computation as a creative material, emergent media theory and history, and methodologies for conducting art-led technology research. Lewis’ creative work has been featured at Ars Electronica, Mobilefest, Urban Screens, ISEA, SIGGRAPH, and FILE, among other venues, and has been recognized with the inaugural Robert Coover Award for Best Work of Electronic Literature, a Prix Ars Electronica Honorable Mention, several imagineNATIVE Best New Media awards and five solo exhibitions. He’s the author or co-author of seven chapters in collected editions covering mobile media, video game design, machinima and experimental pedagogy with Native American communities, as well as numerous journal articles and conference papers.

He has worked in a range of industrial research settings, including Interval Research, US West’s Advanced Technology Group, and the Institute for Research on Learning, and, at the turn of the century, he founded and ran a research studio for the venture capital firm Arts Alliance.

Lewis was a Carnegie Fellow and is currently a Trudeau Fellow. He is the Concordia University Research Chair in Computational Media and the Indigenous Future Imaginary as well as Professor of Computation Arts at Concordia University, Montreal.

Born and raised in California, he is of Cherokee, Hawaiian and Samoan descent.

Research Associates


Recipient of the 2011 Eiteljorg Contemporary Art Fellowship, Skawennati is recognized as a pioneering New Media artist. Her art, addressing history, the future, and change, has been widely exhibited across Canada, the United States and Australia. Best-known works include: CyberPowWow (1997-2004), the Aboriginally-determined, on-line gallery and chat space; Imagining Indians in the 25th Century (2001), a web-based paper doll/time-travel journal; and her current production, TimeTraveller™ (2008- ), a multi-platform project featuring nine short machinima episodes, a series of digital prints, and a 3D print, Hunter Mega-Figurine. Its website, www.TimeTravellerTM.com, won imagineNative’s 2009 Best New Media Award. A founding member of the First Nations artist collective, Nation to Nation, she has been active in the Artist-Run Network and sat on the board at Galerie Oboro. She has contributed texts to a wide range of publications including a chapter in the upcoming book Community-Based Multiliteracies and Digital Media Projects: Questioning Assumptions and Exploring Realities and an article in the Canadian Journal of Communication – Media Arts Revisited. Skawennati is Co-Director, with Jason E. Lewis, of Aboriginal Territories in Cyberspace, (AbTeC) a network of artists and academics who are investigating and creating Aboriginal virtual environments. She holds a BFA from Concordia University in Montreal. Please visit www.skawennati.com to learn more.

Bruno Nadeau


[M.S. Computer Science/Arts Computation Engineering]

Bruno graduated with a M.S. in Computer Science from the Arts Computation Engineering (ACE) program at UC Irvine, and received a B.Sc. in Computer Science with a concentration on Computation Arts at Concordia University in Montréal. During his studies, he created interactive installations that exploit and question the use of the body for human-computer interaction, leading to his current research which focuses on tangible computing.

Elie Zananiri


[B.Sc. Computer Science/Computation Arts]

Elie Zananiri graduated from Concordia University with a major in Computer Science/Computation Arts and a minor in Mathematics & Statistics. His first passion is traditional stop-motion animation, but he can’t seem to stay away from computers and micro-controllers. His current research interests consist of combining all three domains through interactive video installations and unorthodox data visualizations.

His films have been screened in North America at various festivals such as Fantasia, Spasm, and TromaDance. His new media projects have been presented at the SoukMachines festival and Dorkbot-Montreal symposiums.

Elie currently works at Obx Labs as the lead developer on Citywide and NextText for Processing.

Morgan Kennedy

Morgan Kennedy is a digital games researcher, writer, and former volunteer firefighter. His research and writing focuses on the social and business aspects of the videogame industry. He completed his Bachelor’s Degree in Social Marketing at Hampshire College in Amherst, Massachussetts and recently finished a Graduate Certificate in Digital Design at Concordia University in Montreal, Quebec. Currently he is a researcher at Obx Labs and coordinator for the new Technoculture, Art and Games initiative at Hexagram-Concordia.

David (Jhave) Johnston

[ PhD. Humanities ]

Web-curator and independent media-arts practitioner, involved in numerous collaborative and solo digital and in-situ art practises.

Focus: language-based online digital art. Combinatorial poetics, multimedia poetry. Currently, developing works that feature typographic experiments built through a synthesis of Flash, Mudbox, Vegas, Ableton Suite and Mr. Softie.

Working and exhibiting with, among others: FILE (2004-2009), Champ Libre, Bioteknica, Turbulence.org, Ollivier Dyens, OBX, TML and Oboro. Exhibited at 3 new media Biennales: Montreal ’09 & ’03 & Toronto ’04.

2009. Doctoral candidate at Concordia University affiliated with OBX.
2007. SFU SIAT. MaSc in Interactive Arts program. “Emotion in Online Digital Poetry”
2004. Concordia University. Bachelor of Computer Science, minor in Digital Image and Sound.

Current home site is www.glia.ca .
Co-curates www.year01.com.

Scott Benesiinaabandan

[ BA Psychology and Religious Studies]

Scott Benesiinaabandan is Anishinabe artist who works in digital imagery, printmaking and video, among other media. Benesiinaabandan obtained a BA in Psychology and Religious Studies from The University of Winnipeg (2002) and has completed mentorships and with Manitoba Printmakers Association (Martha Street Studio) and Aboriginal Film Training. During the summer of 2010, Benesiinaabandan also carried out international residencies and projects at Context Gallery in Derry, Ireland, with the Roma at Appleby’s Horse Fair and most recently with the Canada Council for the Arts Exchange Canada/Parramatta, Aus. In the past four years, Benesiinaabandan has been awarded grants from the Manitoba Arts Council, the Winnipeg Arts Council and Canada Council for his artistic work. Benesiinaabandan has taken part in several group exhibitions across Canada and in the United States, most notably in Flatter the land, Bigger the Ruckus, Harbourfront Centre (2006), Subconscious City at the Winnipeg Art Gallery in 2008, unSacred at G1C03( 2011) and Mii Omaa Ayaad at Parramatta Artist Studios in Syndey, Australia( 2012).

Current home site is www.benesiinaabandan.com.

Jeremy Juan Alvarez

[ Game Development Technician ]


My name is Jeremy Juan Alvarez. I am a Mohawk Native American from the Saint Regis Mohawk Territory in Akwesasne New York. I graduated from Salmon River Central High School in Fort Covington New York. I then graduated from St. Lawrence College in Cornwall Ontario, from the Game Development Technician Program. I am currently employed at the Akwesasne Mohawk Casino, as a Network Specialist. I have always had a strong interest and desire to create and play video games. Video Games have always been a part of life. Some of my earliest memories are with a NES controller in my hands playing games like Mario Bros. or Crystalis. While at school I created a number of video games for use on PC, Xbox 360, and iOS and learned to code using languages, such as C++, C#, and Objective C. I learned some scripting with Python, and Lua. I also learned to create and maintain web pages using HTML and CSS. We even went through database creation and maintenance, using MySQL, and PHP for web applications. Other than playing video games, I love playing soccer, and enjoy exercising..

Graduate Research Assistants

Nikolaos Chandolias

BSc Computer Science | DESS Game Design

M.Sc in Electrical & Computer Engineering, M.A. (Special Individualized Program [INDI])

During his studies in Electrical and Computer Engineering, he has developed strong skills and knowledge in programming and designing software systems. His experience as a volunteer in various European student organizations made him aware of the cultural diversity and the wealth of different perspectives in research and learning. His participation to several collaborative projects as well as many student and artistic groups cultivated a truly collaborative perspective and the understanding of common interest. His former research experience is in the fields of nature language processing and semantics. He is currently looking at expanding his knowledge in the fields of interactive media art and developing installations at an international multicultural level.

Johanna Pedersen

Master’s Degree in Visual Communication Design

With more than 14 years of experience as a graphic designer, I have developed my passion and enthusiasm for designing creative, memorable museum exhibits in Canada and the U.S. This can be seen in one of my proudest achievements at the Canadian War Museum, where I developed and led the creative and artistic direction on the graphics-intensive Permanent Gallery.

I was also contracted by the Canadian War Museum to take on the graphic production for the Afghanistan: A Glimpse of War temporary exhibit, awarded in 2007 for Outstanding Excellence in Exhibitions from the Canadians Museums Association.

I applied the same dedication to the Canadian Museum of Nature on the physical interactives for the Bird and Mammal Galleries, working closely with designers and writers to execute a graphic vocabulary that is fully integrated into the 3D design. I also helped create the visual backbone for the temporary exhibit on Glenn Gould: The Sounds of Genius, that opened at the Canadian Museum of Civilization in September 2007. Most recently, I collaborated in the design and production of Echoes in the Ice (based on Franklin’s lost expedition) for the Canada Science and Technology Museum.

In the U.S., I have had the honour and pleasure of being involved in the concept design for the Henry Ford Museum welcome wayfinding entry portals (MI); the graphic design and development for the Swaner EcoCentre Nature Preserve (UT), Park City History Museum (UT) and Southern UTE Cultural Centre (CO).

Over the last three years I worked at the Exploratorium (www.exploratorium.edu) in San Francisco, collaborating in the planning of the museum’s relocation project to Pier 15 to a prominent waterfront site, opening in Spring of 2013. I was also lead graphic designer for the Exploratorium’s traveling exhibition Geometry Playground that opened in June 2010.

Saurabh Oberoi

Masters in Engineering in Information Systems Security

I am a graduate student, pursuing my Masters in Engineering in Information Systems Security at Concordia University. I have successfully completed my Bachelor’s in Engineering in Computer Science from Mumbai University, India. My romance with Computers started in my childhood wherein I was engrossed in Computer games and was very much fascinated by the technologies behind it. Therefore, I decided to explore this Digital world and hence opted for Computer Engineering for my under-graduation and Information Systems Security for my graduation. My topics of interest include System Security, Software Development & Designing, and Cloud Computing.

Beth Aileen Lameman


[PhD. Interactive Arts and Technology]

Beth Aileen Lameman is an Irish, Anishinaabe, and Métis border-crossing writer and producer whose work addresses indigenous representations in media such as video games, films, and comic books. She is a candidate for the PhD in Interactive Arts and Technology at Simon Fraser University completing her dissertation on looking at traditional oral storytelling to inform the design of interactive media

Daria Khomyakova


[PhD. Interactive Arts and Technology]

Daria Khomyakova has an Informational Design background. She received her Bachelor Degree in State Polytechnical University of St. Petersburg, Russia. Recently graduated from Concordia University, Montreal, where studied Digital Technologies in Design Art Practice. Has a broad range of interests in the design sphere, starting from 2D graphic design and photography, and continuing with creating video games. Overall, has a strong interest to life itself and all the processes, which happen within and around. Currently works as a research assistant at Obx Labs, participating in the Skins 4.0 Workshop project.

Undergraduate Research Assistants

Charlotte Fisher

[B.F.A. Computation Arts]

Charlotte is in her third year studying a specialization in Computation Arts, and a minor in Music. As a transfer student from the Studio Arts program at Concordia, most of her training is in the realm of tangible media, painting and drawing being her specialty. Since entering the Computation Arts program, the 3D world has become her new passion. A 3D modeler and texturer, her main interest is in games, believing it is an area in which art does not receive adequate recognition from the art world, as it is still being shunned by many highbrow organisations.

Sahar Homami

[B.F.A. Computation Arts]

Sahar Homami is currently in her last year of Computation Arts at Concordia University. She has spent the last 2 years specializing in 3D design and digital video creation. Her passion is 3D modeling, texturing, animating and post production. Currently she is participating in a number of projects to create video games and digital videos, out of which one is the TimeTraveller™ project at OBX labs.

Nancy Elizabeth Townsend

[B.F.A. Computation Arts]

Nancy Elizabeth Townsend is currently studying in her third year at Concordia as a Computation Arts major with a minor in Business Administration. She is a 3D artist (modeler and animator) who works in contracts ranging from experimental films to game modification. She has just recently joined the AbTec group as both a projectcoordinator and 3D modeler.

Tehoniehtathe Delisle

Tehoniehtathe Delisle graduated from Kahnawake Survival School and is currently a student at Champlain College St. Lambert, in the Film/Video/Communications program. He was involved in the first Skins workshop as Lead Designer, where the video game “Otsi: Rise of the Kanien’kehá:ka” was developed. Worked as a mentor for Skins 2.0 in summer of 2011 and helped designed the audio layout of the game. Has experience with storytelling, video editing, many computer programs like Blender, UDK, Photoshop, Autodesk Maya, Unity, Final Cut, iMovie and Audacity.

Andrew Lunga

Andrew Lunga is an International Student from Zimbabwe. He currently in the last year of his Major in Film Animation and Minor in Computation Arts at Concordia University. He has spent the last 4 years specializing in 3D design and digital video creation. His passion is 3D modeling, Matte Painting, Animating and Compositing. He is currently one of the Animators working on both the Skins and TimeTraveller™ projects at OBX labs.

Chris Drogaris

[B.F.A Computation Arts]

www.chrisdrogaris.com | www.digadesign.com

Chris Drogaris has completed a DEC in Computer Science and is currently studying in his third year at Concordia University in Computation Arts. His area of interests include web, programming, video games, design, photography and video. Chris specializes in web development and is currently working for Obx Labs and freelancing under the company Diga Design.

Ralph Nakhle

[B.F.A. Computation Arts]


Ralph is a second year Computation Arts student. After earning a Marketing Bachelor from JMSB, and working in the field for two years he decided to pursue his longing passion for the arts and technology. He is now focusing on Game design and development, while sharpening his 3D skills, and pursuing his newly found passion for programming. The next step for him is a combination of his current bachelor with Computer Science to earn a double major.

Samuel Tissot-Jobin

[B.F.A. Computation Arts]


Frédéric Bouin

[Major in Computation Arts]


As a graduate from Concordia University’s design program, Frédéric has gained a broad perspective of the design world. Although his technical expertise lies in graphic arts and illustration he hopes to express his creative practice through all the different facets of this field. This is made obvious in his involvement in a large variety of different projects which include motion design, web design, new media projects, and tactile design.

Serge Maheu

[B.F.A. Computation Arts]


Serge has a B.Eng. degree in computer engineering from École Polytechnique de Montréal. In the last years, while working on various projects as an embeded system and programming specialist, he began experimenting with photography, video, visual art and sound composition. He is now studying at Concordia in Computation Arts, with the objective to merge his abilities to pursue new art experiments.

Graduate Alumni

Agata Michalska

[ M.Graduate Certificate. Digital Technologies in Design Art ]

Computational artist, he is currently exploring the boundaries of the visual and textual. He graduated from Concordia University with a Bachelor in Computer Science, major in Digital Imaging & Sound of the Fine Arts. Starting in August 2004, he will be experiencing South-East Asia and considering the possibilities of a Master Degree.

Louis Goupille

[ M.Graduate Certificate. Digital Technologies in Design Art ]

Louis Goupille was born and raised on the island of Mauritius, in the Indian Ocean. A landscape artist, he studied literature and currently lives and works in Montreal. His practice has been centrally concerned with how memory and the imagination operate as components of the individual identity. His current work and research extends his practice into computer graphics and the interactive media in order to evoke representations of the natural landscape seen through a virtual lens.

Issu d’une famille établie dans les iles depuis plusieurs générations, Louis Goupille à passé son enfance à l’ile Maurice, dans l’Océan Indien. Il a fait des études littéraires et est peintre paysagiste à Montréal ou il vit et travaille actuellement. Ses sujets d’intérét courants sont: la mémoire, l’imaginaire et l’identité personnelle. Sa recherche et son travail explorent ces idées qui sont traitées au travers de la représentation de la nature avec des images graphiques dans un environnement virtuel.

Thibaut Duverneix


[ M.Graduate Certificate. Digital Technologies in Design Art ]

Thibaut fait son entrée dans le monde de l’art comme musicien. De formation classique au conservatoire, il se dirige bientôt vers des horizons plus contemporains et électroacoustiques.

Titulaire d’un baccalauréat scientifique spécialisé en maths et en cinéma audiovisuel, il étudie ensuite l’informatique et la programmation en imagerie numérique à l’IUT de Clermont Ferrand en France.

En 2002, il rentre à l’Ecole Supérieure de l’Image à Poitiers, institution des beaux-arts axé e sur le développement des pratiques numériques dans l’art contemporain.
Il obtient son DNAP (diplôme national d’art plastique) communication en 2005 avec les félicitations du jury.

Son travail est basé sur une pratique très large, allant de la photo au développement d’applications interactives, en passant par la vidéo, la composition électroacoustique ou encore des œuvres en lignes.

Diplômé en 2006 du Graduate Certificate: Digital Technologies in Design Art Practice à l’université Concordia, il est actuellement assistant de recherches en charge de la réalisation audio, photo et vidéo pour les studios MDCN et OBX, au sein de l’Institut de recherche Hexagram.

Santiago Salcido

[M.Graduate Certificate. Digital Technologies in Design Art]

Santiago graduated with a Bachelor Degree in Design for Graphic Communication at University of Guadalajara, in Mexico, where he worked as the Design Manager of La gaceta, University’s official newspaper. He also taught and created the course Editorial Design at the Journalism Program.

He is a member of the editorial board for the Design Magazine Quadra.
His former experience includes print and web design work for clients such as Les Affaires newspaper, Le Groupe Flexidee and The Lacava Design Studio.

He is currently exploring document design of textbooks and e-books, and its influence on the learning process.

Joachim Despland

BSc Computer Science | DESS Game Design


Joachim Despland is an independent game designer and computer scientist who enjoys working on creative projects, solving interesting problems, experimenting with interactive technology, and figuring things out.

Miao Song

[ PhD in SIP(Special Individualized Program)- Computer Science, Concordia University ]

Miao Song’s PhD research involves a mix of interactive environments, cinema and documentaries, 3D computer graphics and realistic physical based simulation, and haptic responsive environments.

Miao has completed her first Bachelor’s degree in Performance Arts and Direction in China. While in China, Ms. Song has worked in the Central Television Station as a TV director and journalist.

Miao got the second Bachelor’s degree in Computer Science, Concordia University, Montreal, Canada, and her Master’s of Computer Science degree also at Concordia concentrated in interactive real-time
softbody simulation.

Miao worked on the design, planning, and development of a number of educational games with animation and video for primary school students while working at the Concordia University Native Access to Engineering Program (NAEP) and the Center for the Study of Learning and Performance (CSLP), also at Concordia.

Currently, Miao has been awarded FQRSC scholarship for her PhD study from year of 2009 to 2012. She also works as a teaching assistant at Concordia, and research assistant at Concordia and Mcgill University.

Shyam Shanker

[ M.A.Sc Electrical & Computer Engineering ]

Shyam is currently a Masters Student in Electrical & Computer Engineering at Concordia University, Montreal. His fields of interests are Robotics, Virtual Reality, Artificial Intelligence, Control Systems, Haptic devices and Embedded Systems. He has published 8 research papers in International Journals & Conference Proceedings and holds a patent for one of his works. He is also interested in Art works related to these fields. Shyam also volunteers at Montreal Association for Blinds(MAB Mackay Rehabilitation centre). He currently works as a Research Assistant in A-Lab, TAG LAB and OBX LAB as a programmer in Concordia University, Montreal.

Farah Jamaluddin

[ Graduate Certificate, Design Art ]

Justyna Latek

[ Graduate Certificate, Design Art ]

John Stuart

[ Graduate Certificate, Design Art ]

Rozita Nagshin

[ Ph.D. Computer Science ]

Meredith Davey

[ Graduate Certficate, Design ]

Meredith Davey holds a BSc(hons) in Physics form the University of Bristol (UK). After initial training in the sciences he worked for 3 years for an innovative and world renowned firm of building services engineers in London, UK. As an engineer he developed the creative designs for many projects throughout the world, including Europe, Australia and North America. He specialized in sustainable design and environmental engineering and has been involved in projects to a total value of approximately $700m (CAN) worldwide.

Undergraduate Alumni

Max Young

[B.F.A. Design]

Max Young is currently in his fourth year at Concordia University with a major in Design and minor in Art History. He specializes in branding, layout and packaging design.


Roxwel Ruiz

[Major in Computation Arts]


Roxwel Ruiz is a Computer Science graduate from Vanier College, and has recently fulfilled his credit requirements for his degree in Computation Arts at Concordia University. His main interests include programming, drawing, and 3d modeling.
Roxwel’s main area of expertise is programming, but he also has interest in drawing, 3D modeling, and game development.

Clement Liu

[Major in Computation Arts]


Clément Liu is an illustrator and designer and currently completing his BFA in Computation arts at Concordia University. He is the Creative Director at the award winning The Link Newspaper.

Christian Gratton

Christian Gratton is currently studying in his second year at Concordia University specializing in Computation Arts. As a programmer his main interests are in creating games and educational applications for the iOS platform.

Nather Aylomen

My name is Nather Aylomen. I enjoy 3D modeling and texturing. I hope to have an independant game company one day as long as I can find people who will enjoy working with me and probably working free for a while, unless we could get some kind of funding of course. I’ve just recently taken Computation arts in Processing (Cart 253) in the fall at Concordia University. Just to see a glimpse of what Programming would be like. I also like making some music as well, and playing/editing with Photoshop. The main kind of art style I really enjoy is Futuristic like Tron/Mass Effect/Star Wars. If I could somehow combine all of them together and make my own clothes, that would be amazing.

David Mongeau-Petitpas

Je m’appelle David Mongeau-Petitpas et je m’amuse avec l’Internet. Je suis développeur/associé chez Folklore
et étudiant en Computation Arts à Concordia. On m’a décrit comme étant brutal dans mon approche
avec les ordinateurs, en amont et frisé.

Eileen Peng

Eileen Peng is a third year student at Concordia University, majoring in Film Animation. As an aspiring 3D artist and animator, she is passionately pursuing the fields of game and film productions.

Megan Whyte

[B.F.A Art Education Specialization]


Megan, an artist and art educator from the Mohawk Nation of Kahnawake, is in her third year of the Art Education Specialization at Concordia University. Her growing curriculum, consisting of multimedia visual art and exploratory media, is presented as teaching tools that address issues of Indigenous rights, cultural traditions, and hybrid identities.

Bronson Zgeb


Bronson Zgeb started his career as a web developer for a Montreal startup. After becoming disinterested in his work, he left his job to explore new frontiers by studying at Concordia University. Always seeking to push his limits, he began developing mobile applications for various clients while pursuing his studies. Towards the end of his Bachelor’s degree, Bronson completed an internship at one of Montreal’s largest independent game developers. Recently, he co-founded KO-OP Mode, a studio focused on making games while collaborating with passionate individuals. Bronson is an avid learner. He voraciously consumes new challenges to nourish his skills and abilities. He’s well-versed in several programming languages, and at any given moment he’s obsessing over a new language which has piqued his interest.

Angela Gabereau

[B.Comp.Sci. Computational Arts]

Angela Gabereau is majoring in Computaional Arts and Computer Science at Concordia University, Montreal, Quebec. Her areas of interest include fine arts, aesthetic programming, AI, cognitive science, mathematics, philosophy, philosophy of science, feminism, feminist science studies, post-colonial theory, science fiction and gong-fu.

Mohannad Al-Khatib


[B.F.A. Computation Arts]

Mohannad is in his final year of Computation Arts at Concordia University. His passion is 3D creature development. Over the past few years he has worked on a variety of gaming projects as a modeler, digital sculptor, and texture artist. Mohannad grew up in Saudi Arabia where Art is highly unappreciated; however, this fact allowed him to independently develop his own unique style which is visible throughout his work.

Marie-Claire Lantin

[B.F.A Intermedia/Cyberarts]

Marie-Claire is currently studying in her second year at Concordia University (major in Intermedia/Cyberarts, minor in Computation arts). Previously, she obtained a DEC in photography. Her work fluctuates mainly between video, print media and photography.

Ramy Daghstani

[B.F.A. Computation Arts]

Charles-Antoine Dupont

[B. Comp. Sci. Computational Arts]

Tania Alvarez

[B.F.A. Bachelor in Fine Arts. Major in Design]

Born in 1985 and raised in Mexico City, Tania combined a Fine Arts education with Design by studying in Vancouver, Mexico City, Sao Paulo, and Montreal. In 2009 she graduated with a BFA from Concordia University and in 2010 from a Postgraduate study in Typography in Barcelona. Her work with Obx Labs as an undergraduate student was focused on experimentation within type related projects. After working for two years in Spain as a graphic designer and illustrator, Tania returned to Mexico city to pursue an independent design practice.


Cassandra Lacombe

[B.F.A. Computation Arts]

I am a 3rd year student in the major of Computation Arts at Concordia University. I like to have a broad knowledge in many spheres of computer science and computation arts. As the media invades more and more our daily lives, I would like to ride the wave and be part of what the future will become. So far, I am still in the exploration of the possibilities that this field has to offer. Yet, I would like to take advantage of the interactive part of the new technologies. Thus, my goal would be to work in the video game industry.

Walter Scott


[B.F.A. Studio Arts]

Attending Concordia for a B.F.A in Studio Arts, with a special interest in Print Media. I’m a research assistant specializing in the graphic design. In my free time I enjoy making posters for punk/psych shows, and watching TMZ.

Raed Mousa


[B.F.A. Computation Arts]

While completing his degree in Computational Arts at the University of Concordia, Raed was the designer for Obx Labs. His interest lies within the possibilities to cross the boundaries between uncommon media. Raed has a background in the classic arts of painting, drawing and sculpture, but also a passion for industrial, graphic and fashion design. Recent projects include “responsive furry creation” that emanate purring sounds or nervous actions, and grand performances involving food and human bonding. Raed enjoys exploring themes that relate to childhood, nostalgia, and human interaction through different societies and through growth. He is a gentle artist with a strong conviction, love and him, and he will love you.

Maroussia Lévesque


[B.F.A. Computation Arts]

Maroussia was born with a built-in espresso addiction. She holds a BFA in Computation Arts from Concordia University. Her curriculum is oriented towards exploring new social configurations through technologies. She worked in grassroots organisations in Canada and Brazil and is motivated by the potential of subcultures as social emancipators. She is the recipient of the F. P. Higgins bursary, and won the first prize of Jeunes Critiques en Arts Visuels and the Computation Arts proze. Her work has been published in Le Devoir. She joined Obx studios in 2005, and is currently the conceptual lead. maroussia is learning her fifth language, and counting.

Yannick Assogba

[B.Sc. Computer Science/Computation Arts]

Yannick Assogba is about to complete his BSc in Computer Science with a minor in Computation Arts at Concordia University. He is currently exploring the permeable interfaces between science and art, creativity and technologies of expression.
His interests include [inter]active art, electroacoustics, software development and the relationships between societies and technology.

Thierry Giles


[B.F.A. Computation Arts]

Completing a bachelor in Computation Arts at Concordia University in Montreal, Canada and a one year project in Media Architecture at Bauhaus University in Weimar, Germany, Thierry Giles found his privileged medium of expression in interactive design and game development. His research emphasizes non-traditional applications of digital technologies through developing awareness of personal narratives exchange in networked societies. His recent realizations encompass mobile technology street games, multi-touch collaborative interface and place-based social exchange as the basis for creating knowledge transfer and weaving individual’s memory. His work has been published at ACM multimedia, ICHIM and E-culture.

Hugues Bruyère


[B.F.A. Computation Arts]

Hugues hybrid designer, programmer and technologist was born in Avignon, France. He holds an undergraduate degree in Electronic Technology and Industrial Computing from the University of Science in Montpellier, France. He has worked for several years as an application developer, print stream specialist and customer support manager for an ADF (Automated Document Factory) specialized company. Since the early 90s, he has been fascinated by digital media. In 2004, he left his job to immerse himself in his passion – graphic design and interaction design. Hugues is currently completing a BFA in Computation Arts at Concordia University, where he is exploring the medium of Technology. Hugues’ explorations into art and technology are pushing him to create media art projects involving data visualizations, computer vision, and human-computer-human interactions.

Lysanne Bellemare

[B.F.A. Computation Arts]

A Montrealer with a love for Rock’nRoll, the German language and most importantly images wether they be moving or still. Her work includes drawing, graphic and Web design, computation, typography and bookmaking. In the fall of 2006 she will leave Canada for Germany a second time to study at the Bauhaus-Weimar Universität before returning to Montreal to finish a BFA at Concordia University.

Lucie Bélanger

[B.Sc. Computer Science/Computation Arts]

Lucie graduated from Computer Science at Concordia University. Her scientific education and her interest for computation arts brought her to experiment the blurry boundary between art and technology. Her main interest lies in exploring and experimenting the relations between humans and machines. Her work combines software and electronics into immersive installations, interactive video, interactive electronic sculptures and experimental interfaces. She started a Master’s degree at Université de Montréal in which she studies computer vision and its applications in immersive environments and interactive interfaces.

Jonathan Joseph

[ B.Sc. Computer Science/DFAR ]

Jonathan graduated from the double major in DFAR and Computer Science in 2003. His principal contribution to OBX Labs is the ActiveText code that allows combining soft-type behaviours together, which he programmed shortly after graduation. He is now employed as a lead programmer with video game developer Artificial Mind and Movement. His interests include language, mythical archetypes, human relationships, humor, and mysticism.

Carlene Fragnito

[ B.F.A. Film Study ]

Claudine Lamothe

[B.F.A. Computation Arts]

Claudine Lamothe is a second year Computational Arts student. She loves electronics and programming, and most of her projects involve integrating technology into other media. To pay the bills, Claudine makes interactive lighting at Eski, and does freelance web design.

Chris Berthe

[B.F.A. Computation Arts]

Chris Berthe is a Computation Arts specialization student in his third year. He loves HTML/CSS, jQuery and Adobe Illustrator. He spends most of his days reading too much CNN.com, IMDB and design blogs. He is fond of Digitally Imported, Kanda sushi and real-life ninja turtles. “Hi mom/poppy.”

Bea Parsons

[B.F.A. Studio Arts]

“I am a Cree woman, born and raised in Saskatoon, Saskatchewan. I recently completed my BFA in Art Education at Concordia University, Montreal. I have been assisting with workshop preparations for the Skins Project for AbTeC, as well as production on TimeTraveller™, a machinima-based movie in Second Life!”

Matthieu Tremblay

[B.Sc. Computation Arts]

Matthieu Tremblay is a Computation Arts major in his third year. He has a background in software engineering and is a freelance web designer. His areas of interest include web programming, music, typography, photography, physical computing, installation art, and architecture. In his free time he reads science-fiction novels and likes to rock out in rhythm video games.

Brian Li Sui Fong


[B.F.A. Design]

Brian is a multi-disciplinary designer graduating from the Design program at Concordia. Born and raised in Mauritius Island, he loves experimenting with techniques, while granting much attention to the concept and refining the details. Writing in the third person makes him want to stop right there and go back to work on his projects, which usually range from graphic/print/web design, illustration, 3d modelling and animation, video, etc…

He has works published in Communication Arts Typography Annual, exhibited at FOFA Gallery, Les Territoires gallery, Art Mûr gallery. Check his website and feel free to contact him if you would like to know more.

Ian Arawjo

[B.F.A Computation Arts]

Ian Arawjo is a 19-year-old game designer, programmer, artist, and idling physicist. He has been to over 25 countries, and created two complete fictional universes, Karma Phala and Glitchman, both of which he is in the process of bringing to the world. His first game, ‘Kale In Dinoland’, was just featured by Apple on the App Store. He wishes he could just read physics textbooks all day, but sadly, he can’t.

Magalie Coulombe-Noel

[B.F.A. Computation Arts]

Magalie Coulombe-Noel is a Computation Arts specialization student in second year. She also studie at “École Supérieur De Mode” (UQAM) in fashion design (B.A.C). Her interest in wearable and the knowledge she got from her studies in fashion design (D.E.C) and graphic design (A.E.C) push her to explore creation possibilities given by Mr.Softie in textile projects.

Laura Sirois

[B.F.A. Design]

Laura Sirois is designer, artist and 2012 graduate of Concordia University’s Design Art Program. Working mainly in graphic design, she engages with many mediums and creative projects, from hands-on drawing, painting and woodworking to 3D modelling and digital image-making. Her artwork explores the changing nature of public and private alongside technological innovation, by utilizing performance, web-presence and printed image. She has worked as a designer for DW product development Inc, as a design intern for Obx Labs, and as an educator at the National Gallery and the Canada Agriculture museum. She is currently keeping shop at Fait Ici boutique and facilitating art workshops at Nazareth House.


Julia Wolfe

[B.F.A. Computation Arts]


Originally from Boston, Julia Wolfe is an illustrator, designer and programmer currently in her final year at Concordia studying Computation Arts. She is also the Editor-in-Chief of the award-winning student newspaper, The Link. She specializes in design, creative interactivity and copy editing.

Katia Minarikova

[ B.Sc. Computer Science/DFAR ]

Katia Minarikova is a digital enthusiast who wears pink eyeglasses and eats databases for breakfast. She founded Echo-Stream in 2002 followed by PixelWarehouse in 2004, both companies specializing in high end web technologies, multimedia design and business solutions for the commercial sector. Echo-Stream has received numerous awards and grants including the Excellence Certificat from the Quebec Entrepreneurship Contest, Montreal Mayor’s Foundation for Youth and SAJE. She is currently working as a programmer analyst for Montreal’s high profile production studio BlueSponge. In September, Katia is commencing her MBA at the HEC.

Elio Bidinost

[ B.Sc. Computer Science/DFAR ]

Elio is currently pursuing a Bachelor of Computer Science with a Major in Digital Image and Sound from Concordia University. Elio has worked with New Media technologies since the mid 1990’s, he is now focused on the manipulation and analyzation of “sound” within the public space. In the Spring of 2004 Elio developed a prototype “Vigilare”, utilizing both artistic and computation concepts to address “sound” in the public space.

Vivian Lim

[B.Sc Computer Engineering Co-op]

Brent Skagford

[ B.F.A. Design Art ]

Thahn Pham

[ B.Sc. Computer Science/DFAR ]

Thahn Pham is a 2004 graduate of Concordia’s Design Art program with a minor in Digital Image/Sound and the Fine Arts. She specializes in web and print design with a special interest for the visual arts and cultural industries. Thanh’s work has been exhibited at the Belgo Building (Lotus Eaters Art Gallery), the Concordia Visual Arts Gallery, and the S.A.T. In Sept. she is starting a second degree in Computer Science at Concordia.

Hoda Adra

[ B.F.A. Computation Arts ]

Michael Sheeman

[ B.F.A. DFAR Specialization ]

Mike is currently completing his BA in the Digital Image & Sound Speciaization program at Concordia. His areas of intrest are focused in Type and Narrative, where each have been studied and re-interpreted from their traditional qualities into the digital medium. Respect to the traditional qualities of Art & Design, particularily the Modernist era, are influential in his aproach. Stylistic influences can be found in the contemporary arts of animation and graffitti. Prior to attending Concordia, Mike studied Technical Illustration & Animation at Seneca Arts College at York University Toronto.

David Bouchard

[ B.Sc. Computer Science/DFAR ]

David Bouchard is graduating from an intensive program in Computer Science with a focus on Digital Image, Sound and the Fine Arts. He is an emergent new media artist, having used his studies to develop and create a number of interactive works that use computation as a creative material. His interactive installation, The Dandelion Field, will go on exhibition this September at CAFKA 04 in Kitchener, Ontario.

Frank Tsonis

[ B.F.A. DFAR Specialization ]

Born 1981. Live in Saudi Arabia until he was 14. Went to high School in Athens, Greece. Received a Specialization in Digital Image and Sound from Concordia University in Srping of 2004. Currently working, preparing for a masters degree in the Fall of 2004.


Alexander Taler

Software Development Manager

Alex is a professional software developer. After graduating from McGill University with two degrees in 1997, he quickly found that he enjoyed the challenges of industry. He started his career in the area of calendaring, participating in the IETF Calendaring and Scheduling working group, and authoring RFC 3283 for that group. He then moved into the security / privacy space, where he worked at Zero-Knowledge Systems a major player in the emerging internet privacy market. He is also a supporter of the free software movement, having founded the LibCVS project. Alex has been careful not to lose touch with the academic world, and has attended classes throughout the years, and is happy to bring back what he has learned in the industry to academic pursuits.