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ChaosPull

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Name

ChaosPull

Description

ChaosPull is similar to Pull except that the control points get into a chaotic state when they reach the target. TODO: add parameters.

Usage

Run applet | Download

TEST

Constructor

new ChaosPull(float x, float y)

new ChaosPull(float x, float y, float z)

new ChaosPull(float x, float y, float z, int chaosStrength)

new ChaosPull(float x, float y, int chaosStrength)

new ChaosPull(Locatable target)

new ChaosPull(Locatable target, int chaosStrength)

Parameters

x :

y :

z :

chaosStrength :

target :

Methods

behave(TextObjectGlyph to)

getChaosStrength()

setChaosStrength(int chaosStrength)

setTarget(float x, float y)

setTarget(float x, float y, float z)

setTarget(Locatable target)

setTarget(processing.core.PVector target)

Related

TEST

10 Trackbacks

  1. By Howard on February 10, 2015 at 1:53 am

    .

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  2. By fredrick on February 10, 2015 at 2:27 am

    .

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  3. By Lee on February 10, 2015 at 12:32 pm

    .

    thanks!!…

  4. By Troy on February 10, 2015 at 6:39 pm

    .

    ñïñ….

  5. By isaac on February 10, 2015 at 11:43 pm

    .

    tnx!…

  6. By shawn on February 13, 2015 at 1:16 am

    .

    ñïñ!!…

  7. By Francis on February 13, 2015 at 12:31 pm

    .

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  8. By terrance on February 13, 2015 at 7:45 pm

    .

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  9. By Craig on February 13, 2015 at 8:16 pm

    .

    ñïñ!…

  10. By victor on February 13, 2015 at 8:47 pm

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2006 - 2008 Obx Labs/Jason Lewis

CC-GNU GPL
This software is licensed under the CC-GNU GPL.