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		<title>PEOPLE 3</title>
		<link>http://www.obxlabs.net/people-3</link>
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		<pubDate>Tue, 07 May 2013 20:27:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<description><![CDATA[Director Jason E. Lewis Director www.thethoughtshop.com Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He studied computer science (B.S. Symbolic Systems) and philosophy (B.A. German Studies) as a Stanford undergraduate, and received an M.Phil. in Design from the Royal College of Art. Lewis maintains [...]]]></description>
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<h4 class="people-section-header">Director</h4>
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<h3>Jason E. Lewis</h3>
<h4>Director</h4>
<p>					<a href="http://www.thethoughtshop.com">www.thethoughtshop.com</a><br/></p>
<p>Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He studied computer science (B.S. Symbolic Systems) and philosophy (B.A. German Studies) as a Stanford undergraduate, and received an M.Phil. in Design from the Royal College of Art. Lewis maintains a thriving art practice as well as a research practice, both of which are founded on computational approaches to digital media. His research interests include the history of visual language, novel software architectures and applications for interactive, dynamic and performative text and typography, computation as a creative material, interaction analysis, emergent media theory and history, and methodologies for conducting art-led technology research. His work has been featured at the Ars Electronica, SIGGRAPH, and UIST, among others, and funded by the English Arts Council, the Banff Centre for the Arts, Arts Alliance, and Hexagram.</p>
<p>He is currently a member of Hexagram&#8217;s Interactive Performance and Sound research axis. Prior to entering academia he spent over fifteen years in industry developing computational media technology at US West Advanced Technologies, the Institute for Research on Learning, and Interval Research. In 1999 he founded and subsequently directed for three years Arts Alliance Laboratory, an art-led technology research studio in San Francisco which won acclaim for its creative technology research program, a residencies program which invited visiting artists from around the world to San Francisco to develop their technologically-mediated projects, and a lecture series that broke new ground in bringing digital media artists together with an interdisciplinary set of commentators to provide feedback on works-on-progress. He currently resides in Montreal and San Francisco.</p>
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		<title>test</title>
		<link>http://www.obxlabs.net/test1234</link>
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		<pubDate>Tue, 13 Nov 2012 06:26:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<title>Equipement</title>
		<link>http://www.obxlabs.net/equipement</link>
		<comments>http://www.obxlabs.net/equipement#comments</comments>
		<pubDate>Mon, 18 Jun 2012 21:40:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.obxlabs.net/?page_id=615</guid>
		<description><![CDATA[Greeting ! Here is what we want to let go of : 1 Portable Unit (16U rugged travel-case/19-inch rack) including two full ATX PC installed in 3U chassis (one of them not working)  &#38; and an 8-channel, 1U KVM switch with integrated keyboard and screen 2 Power Macs circa 2005, dual 2.7 and 2.5 gHz PowerPC [...]]]></description>
				<content:encoded><![CDATA[<p><br/></p>
<h2>Greeting ! Here is what we want to let go of :</h2>
<h4><a title="portableUnit" href="#portableUnit">1 Portable Unit (16U rugged travel-case/19-inch rack) including two full ATX PC installed in 3U chassis (one of them not working)  &amp; and an 8-channel, 1U KVM switch with integrated keyboard and screen<br />
</a><a href="#powerPC">2 Power Macs circa 2005, dual 2.7 and 2.5 gHz PowerPC CPU<br />
</a><a href="#shuttlePC">2 Shuttle Small form factor PC<br />
</a><a href="#atxPC">1 Generic 2.4gHz ATX PC</a></h4>
<p><br/><br />
<br/></p>
<h2>Portable Unit</h2>
<p><strong>1-</strong><br />
Custom specs enclosure housing a standard 16U 19-inch wide rack. It is fitted with two cooling fans, lockable hinges, transport handles, front and back cover and a platform with wheels.Dimension (LWH) are 40&#8243; x 25.5&#8243; x 40&#8243; fully with doors and platform. Two drawers are already installed in the rack most importantly, there is a slidable 1U 8-Channel KVM Switch including a trackpad, keyboard and 17&#8243; LCD.</p>
<p>(***We are keeping the MOTU!***)</p>
<p><img class="alignnone size-full wp-image-643" title="IMG_1316" src="http://www.obxlabs.net/wp-content/uploads/2012/06/IMG_1316.jpg" alt="IMG_1316" width="800" height="449" /></p>
<p><img class="alignnone size-full wp-image-641" title="IMG_1314" src="http://www.obxlabs.net/wp-content/uploads/2012/06/IMG_1314.jpg" alt="IMG_1314" width="800" height="449" /></p>
<p><img class="alignnone size-full wp-image-642" title="IMG_1315" src="http://www.obxlabs.net/wp-content/uploads/2012/06/IMG_1315.jpg" alt="IMG_1315" width="800" height="449" /></p>
<p><img class="alignnone size-full wp-image-640" title="IMG_1313" src="http://www.obxlabs.net/wp-content/uploads/2012/06/IMG_1313.jpg" alt="IMG_1313" width="800" height="449" /><br />
<br/><br />
<strong>1-</strong><br />
Intel i7-860 (2.8gHz, Quad Core)<br />
Motherboard MSI P55 FTW 200 (LGA1156)<br />
8GB of 1333mHz DDR3<br />
Video Card Geforce 8800GT<br />
250GB SATA Hard Disk<br />
Hard Disk 250GB SATA<br />
LG DVD Burner<br />
Card reader 11-in-1<br />
Rackmount Case 3U25EPS550XR-2<br />
5.2&#8243; Height x 17.0&#8243; Width x 25.0&#8243; Depth (3U)</p>
<p><strong>2-</strong><br />
(doesn&#8217;t boot but come with a second identical motherboard &amp; CPUs)<br />
Dual AMD Opteron X2 270 (2gHz – Dual Core)<br />
Motherboard Tyan S2877<br />
6 Gig RAM Kingston HyperX CL 2.5-3-3-6-1 ECC-Registered<br />
Video card nVidia GF8800<br />
250GB SATA Hard Disk<br />
Antec Case 550W EPS Powersupply<br />
Pioneer Dual-Layer 16x DVDRW disk lector<br />
Card reader 11en1<br />
Rackmount Case 3U25EPS550XR-2<br />
5.2&#8243; Height x 17.0&#8243; Width x 25.0&#8243; Depth (3U)<br />
<br/><br />
<br/></p>
<h2 id="powerPC">MAC</h2>
<p><strong>1-</strong><br />
Power Mac 2005<br />
Two Dual-Core 2.7GHz PowerPC Processor<br />
1GB of PC3200 RAM<br />
ATI Radeon 9650 256mb<br />
250GB 7200RPM SATA hard disk drive</p>
<p><img class="alignnone size-full wp-image-633" title="2-7" src="http://www.obxlabs.net/wp-content/uploads/2012/06/2-7.jpg" alt="2-7" width="800" height="449" /><br />
<br/><br />
<strong>2-</strong><br />
Power Mac 2005<br />
Two Dual-Core 2.5 PowerPC Processor<br />
10GB PC2-4200 DDR2 RAM<br />
nVidia Geforce 7800GT 256mb<br />
250GB 7200RPM SATA hard disk drive<br />
500GB 7200RPM SATA hard disk drive</p>
<p><img class="alignnone size-full wp-image-632" title="2-5" src="http://www.obxlabs.net/wp-content/uploads/2012/06/2-5.jpg" alt="2-5" width="800" height="449" /><br />
<br/><br />
<br/></p>
<h2 id="shuttlePC">PC</h2>
<p><strong>1-</strong><br />
Shuttle XPC SN85G4V2<br />
AMD Athlon64 3700+ (2.4 GHz)<br />
8GB of Kingston DDR400<br />
Radeon HD4650 APG<br />
74GB Raptor 10K RPM SATA hard disk drive<br />
Case Dimension LWH: 300 x 200 x 185 mm</p>
<p><strong>2-</strong><br />
Shuttle XPC SN85G4V2<br />
AMD Athlon64 3400+ (2.2 GHz)<br />
8GB of Kingston DDR400<br />
Radeon HD4650 AGP<br />
250GB Maxtor 7.2K RPM ATA hard disk drive<br />
Case Dimension LWH: 300 x 200 x 185 mm</p>
<p><img class="alignnone size-full wp-image-635" title="st" src="http://www.obxlabs.net/wp-content/uploads/2012/06/st.jpg" alt="st" width="800" height="449" /><br />
<br/></p>
<p id="atxPC"><strong>3-</strong><br />
Generic ATX Mid-Tower<br />
AMD Athlon64 3800+ (2.4 GHz)<br />
4GB of DDR400<br />
Geforce 9800 GT<br />
200GB Seagate 7.2K RPM SATA hard disk drive</p>
<p><img class="alignnone size-full wp-image-634" title="atx" src="http://www.obxlabs.net/wp-content/uploads/2012/06/atx.jpg" alt="atx" width="800" height="449" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>People 2</title>
		<link>http://www.obxlabs.net/people-2</link>
		<comments>http://www.obxlabs.net/people-2#comments</comments>
		<pubDate>Thu, 31 May 2012 19:01:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.obxlabs.net/?page_id=570</guid>
		<description><![CDATA[Director Jason E. Lewis Director www.thethoughtshop.com Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He studied computer science (B.S. Symbolic Systems) and philosophy (B.A. German Studies) as a Stanford undergraduate, and received an M.Phil. in Design from the Royal College of Art. Lewis maintains [...]]]></description>
				<content:encoded><![CDATA[<div class="msg_list">
<h4 class="people-section-header">Director</h4>
<p class="msg_head1"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/JasonLewis.png"/></p>
<div class="msg_body1">
<h3>Jason E. Lewis</h3>
<h4>Director</h4>
<p>						<a href="http://www.thethoughtshop.com">www.thethoughtshop.com</a><br/></p>
<p>Jason E. Lewis is Assistant Professor of Digital Image/Sound and the Fine Arts, Department of Design Art, Concordia University. He studied computer science (B.S. Symbolic Systems) and philosophy (B.A. German Studies) as a Stanford undergraduate, and received an M.Phil. in Design from the Royal College of Art. Lewis maintains a thriving art practice as well as a research practice, both of which are founded on computational approaches to digital media. His research interests include the history of visual language, novel software architectures and applications for interactive, dynamic and performative text and typography, computation as a creative material, interaction analysis, emergent media theory and history, and methodologies for conducting art-led technology research. His work has been featured at the Ars Electronica, SIGGRAPH, and UIST, among others, and funded by the English Arts Council, the Banff Centre for the Arts, Arts Alliance, and Hexagram. </p>
<p>He is currently a member of Hexagram&#8217;s Interactive Performance and Sound research axis. Prior to entering academia he spent over fifteen years in industry developing computational media technology at US West Advanced Technologies, the Institute for Research on Learning, and Interval Research. In 1999 he founded and subsequently directed for three years Arts Alliance Laboratory, an art-led technology research studio in San Francisco which won acclaim for its creative technology research program, a residencies program which invited visiting artists from around the world to San Francisco to develop their technologically-mediated projects, and a lecture series that broke new ground in bringing digital media artists together with an interdisciplinary set of commentators to provide feedback on works-on-progress. He currently resides in Montreal and San Francisco.</p>
</p></div>
<div class="clear"></div>
<h4 class="people-section-header">Research Associates</h4>
<p class="msg_head2"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/skawennati.png"/></p>
<p class="msg_head3"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/bruno.png"/></p>
<p class="msg_head4"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/elie.png" /></p>
<div class="msg_body2">
<h3>Skawennati</h3>
<p>		<a href="http://www.skawennati.com/">www.skawennati.com</a><br/>
		</div>
<div class="msg_body3">
<h3>Bruno Nadeau</h3>
<p>						<a href="http://brunonadeau.com/">brunonadeau.com</a></p>
<h5>[M.S. Computer Science/Arts Computation Engineering] </h5>
<p>						Bruno graduated with a M.S. in Computer Science from the Arts Computation Engineering (ACE) program at UC Irvine, and received a B.Sc. in Computer Science with a concentration on Computation Arts at Concordia University in Montr&eacute;al. During his studies, he created interactive installations that exploit and question the use of the body for human-computer interaction, leading to his current research which focuses on tangible computing.
		</p></div>
<div class="msg_body4">
<h3>Elie Zananiri</h3>
<p>						<a href="http://www.silentlycrashing.net/blog/">www.silentlycrashing.net</a></p>
<h5>[B.Sc. Computer Science/Computation Arts]</h5>
<p>						Elie Zananiri graduated from Concordia University with a major in Computer Science/Computation Arts and a minor in Mathematics &#038;  Statistics. His first passion is traditional stop-motion animation, but he can&#8217;t seem to stay away from computers and micro-controllers. His current research interests consist of combining all three domains through interactive video installations and unorthodox data visualizations.</p>
<p>						His films have been screened in North America at various festivals such as Fantasia, Spasm, and TromaDance. His new media projects have been presented at the SoukMachines festival and Dorkbot-Montreal symposiums.</p>
<p>						Elie currently works at Obx Labs as the lead developer on Citywide and NextText for Processing.
		</p></div>
<p></p>
<p class="msg_head5"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/morgan.png"/></p>
<p class="msg_head6"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/jhave.png" /></p>
<div class="msg_body5">
<h3>Morgan Kennedy</h3>
<p>					Morgan Kennedy is a digital games researcher, writer, and former volunteer firefighter. His research and writing focuses on the social and business aspects of the videogame industry. He completed his Bachelor&#8217;s Degree in Social Marketing at Hampshire College in Amherst, Massachussetts and recently finished a Graduate Certificate in Digital Design at Concordia University in Montreal, Quebec. Currently he is a researcher at Obx Labs and coordinator for the new Technoculture, Art and Games initiative at Hexagram-Concordia.
		</p></div>
<div class="msg_body6">
<h3>David (Jhave) Johnston</h3>
<h5>[ PhD. Humanities ]</h5>
<p>				Web-curator and independent media-arts practitioner, involved in numerous collaborative and solo digital and in-situ art practises. <br/><br/>Focus: language-based online digital art. Combinatorial poetics, multimedia poetry. Currently, developing works that feature typographic experiments built through a synthesis of Flash, Mudbox, Vegas, Ableton Suite and Mr. Softie.<br/><br/>Working and exhibiting with, among others: FILE (2004-2009), Champ Libre, Bioteknica, Turbulence.org, Ollivier Dyens, OBX, TML and Oboro. Exhibited at 3 new media Biennales: Montreal &#8217;09 &#038; &#8217;03 &#038; Toronto &#8217;04.<br/><br/>2009. Doctoral candidate at Concordia University affiliated with OBX.<br/>2007. SFU SIAT. MaSc in Interactive Arts program. “Emotion in Online Digital Poetry”<br/>2004. Concordia University. Bachelor of Computer Science, minor in Digital Image and Sound.<br/><br/>Current home site is <a href="http://www.glia.ca">www.glia.ca</a> .<br/> Co-curates <a href="http://www.year01.com">www.year01.com</a>.
		</div>
<div class="clear"></div>
<p></p>
<h4 class="people-section-header">Graduate Research Assistants</h4>
<p class="msg_head16"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/beth.png"/></p>
<p class="msg_head17"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/miao.png"/></p>
<div class="msg_body16">
<h3>Beth Aileen Lameman</h3>
<p>						<a href="http://www.bethaileen.com">www.bethaileen.com</a></p>
<h5>[PhD. Interactive Arts and Technology]</h5>
<p>Beth Aileen Lameman is an Irish, Anishinaabe, and Métis border-crossing writer and producer whose work addresses indigenous representations in media such as video games, films, and comic books. She is a candidate for the PhD in Interactive Arts and Technology at Simon Fraser University completing her dissertation on looking at traditional oral storytelling to inform the design of interactive media
					</p></div>
<div class="msg_body17">
<h3>Miao Song</h3>
<h5>[ PhD in SIP(Special Individualized Program)- Computer Science, Concordia University ]</h5>
<p>Miao Song&#8217;s PhD research involves a mix of interactive environments, cinema and documentaries, 3D computer graphics and realistic physical based simulation, and haptic responsive environments.</p>
<p>Miao has completed her first Bachelor&#8217;s degree in Performance Arts and Direction in China. While in China, Ms. Song has worked in the Central Television Station as a TV director and journalist.</p>
<p>Miao got the second Bachelor&#8217;s degree in Computer Science, Concordia University, Montreal, Canada, and her Master&#8217;s of Computer Science degree also at Concordia concentrated in interactive real-time<br />
softbody simulation.</p>
<p>Miao worked on the design, planning, and development of a number of educational games with animation and video for primary school students while working at the Concordia University Native Access to Engineering Program (NAEP) and the Center for the Study of Learning and Performance (CSLP), also at Concordia.</p>
<p>Currently, Miao has been awarded FQRSC scholarship for her PhD study from year of 2009 to 2012. She also works as a teaching assistant at Concordia, and research assistant at Concordia and Mcgill University.
					</p></div>
<p></p>
<div class="clear"></div>
<p></p>
<h4 class="people-section-header">Undergraduate Research Assistants</h4>
<p class="msg_head8"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/angela.png"/></p>
<p class="msg_head9"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/charlotte.png"/></p>
<p class="msg_head45"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/sahar.png"/></p>
<div class="msg_body8">
<h3>Angela Gabereau</h3>
<h5>[B.Comp.Sci. Computational Arts] </h5>
<p>		Angela Gabereau is majoring in Computaional Arts and Computer Science at Concordia University, Montreal, Quebec. Her areas of interest include fine arts, aesthetic programming, AI, cognitive science, mathematics, philosophy, philosophy of science, feminism, feminist science studies, post-colonial theory, science fiction and gong-fu.
		</p></div>
<div class="msg_body9">
<h3>Charlotte Fisher</h3>
<h5>[B.F.A. Computation Arts]</h5>
<p>Charlotte is in her third year studying a specialization in Computation Arts, and a minor in Music. As a transfer student from the Studio Arts program at Concordia, most of her training is in the realm of tangible media, painting and drawing being her specialty. Since entering the Computation Arts program, the 3D world has become her new passion. A 3D modeler and texturer, her main interest is in games, believing it is an area in which art does not receive adequate recognition from the art world, as it is still being shunned by many highbrow organisations.
			</p></div>
<div class="msg_body45">
<h3>Sahar Homami</h3>
<h5>[B.F.A. Computation Arts]</h5>
<p>Sahar Homami is currently in her last year of Computation Arts at Concordia University. She has spent the last 2 years specializing in 3D design and digital video creation. Her passion is 3D modeling, texturing, animating and post production. Currently she is participating in a number of projects to create video games and digital videos, out of which one is the TimeTraveller™ project at OBX labs.
</p></div>
<div class="clear"></div>
<p></p>
<p class="msg_head11"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/nancy.png"/></p>
<p class="msg_head12"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/magalie.png"/></p>
<p class="msg_head47"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/megan.png"/></p>
<div class="msg_body11">
<h3>Nancy Elizabeth Townsend</h3>
<h5>[B.F.A. Computation Arts] </h5>
<p>						Nancy Elizabeth Townsend is currently studying in her third year at Concordia as a Computation Arts major with a minor in Business Administration. She is a 3D artist (modeler and animator) who works in contracts ranging from experimental films to game modification. She has just recently joined the AbTec group as both a projectcoordinator and 3D modeler.
						</p></div>
<div class="msg_body12">
<h3>Magalie Coulombe-Noel</h3>
<h5>[B.F.A. Computation Arts] </h5>
<p>Magalie Coulombe-Noel is a Computation Arts specialization student in second year. She also studie at &#8220;École Supérieur De Mode&#8221; (UQAM) in fashion design (B.A.C). Her interest in wearable and the knowledge she got  from her studies in fashion design (D.E.C) and graphic design (A.E.C) push her to explore creation possibilities given by Mr.Softie in textile projects.
</p></div>
<div class="msg_body47">
<h3>Megan Whyte</h3>
<h5>[B.F.A Art Education Specialization]</h5>
<p><a href="http://www.meganwhyte.com" target="_blank">www.meganwhyte.com</a></p>
<p>Megan, an artist and art educator from the Mohawk Nation of Kahnawake, is in her third year of the Art Education Specialization at Concordia University. Her growing curriculum, consisting of multimedia visual art and exploratory media, is presented as teaching tools that address issues of Indigenous rights, cultural traditions, and hybrid identities.
</p></div>
<div class="clear"></div>
<p></p>
<p class="msg_head52"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/christian.png"/></p>
<p class="msg_head46"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/nather.png"/></p>
<p class="msg_head35"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/teh.png"/></p>
<div class="msg_body52">
<h3>Christian Gratton</h3>
<h5></h5>
<p>						Christian Gratton is currently studying in his second year at Concordia University specializing in Computation Arts. As a programmer his main interests are in creating games and educational applications for the iOS platform.
						</p></div>
<div class="msg_body46">
<h3>Nather Aylomen</h3>
<h5></h5>
<p>My name is Nather Aylomen. I enjoy 3D modeling and texturing. I hope to have an independant game company one day as long as I can find people who will enjoy working with me and probably working free for a while, unless we could get some kind of funding of course. I&#8217;ve just recently taken Computation arts in Processing (Cart 253) in the fall at Concordia University. Just to see a glimpse of what Programming would be like. I also like making some music as well, and playing/editing with Photoshop. The main kind of art style I really enjoy is Futuristic like Tron/Mass Effect/Star Wars. If I could somehow combine all of them together and make my own clothes, that would be amazing.						</p></div>
<div class="msg_body35">
<h3>Tehoniehtathe Delisle</h3>
<h5></h5>
<p>Tehoniehtathe Delisle graduated from Kahnawake Survival School and is currently a student at Champlain College St. Lambert, in the Film/Video/Communications program. He was involved in the first Skins workshop as Lead Designer, where the video game “Otsi: Rise of the Kanien’kehá:ka” was developed. Worked as a mentor for Skins 2.0 in summer of 2011 and helped designed the audio layout of the game. Has experience with storytelling, video editing, many computer programs like Blender, UDK, Photoshop, Autodesk Maya, Unity, Final Cut, iMovie and Audacity.</p></div>
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<p></p>
<p class="msg_head48"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/chrisostomos.png"/></p>
<p class="msg_head49"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/ian.png"/></p>
<div class="msg_body48">
<h3>Chris Drogaris</h3>
<h5>[B.F.A Computation Arts]</h5>
<p><a href="http://www.chrisdrogaris.com" target="_blank">www.chrisdrogaris.com</a> | <a href="http://www.digadesign.com" target="_blank">www.digadesign.com</a> </p>
<p>Chris Drogaris has completed a DEC in Computer Science and is currently studying in his third year at Concordia University in Computation Arts. His area of interests include web, programming, video games, design, photography and video. Chris specializes in web development and is currently working for Obx Labs and freelancing under the company Diga Design.
					</p></div>
<div class="msg_body49">
<h3>Ian Arawjo</h3>
<h5>[B.F.A Computation Arts]</h5>
<p>Ian Arawjo is a 19-year-old game designer, programmer, artist, and idling physicist. He has been to over 25 countries, and created two complete fictional universes, Karma Phala and Glitchman, both of which he is in the process of bringing to the world. His first game, &#8216;Kale In Dinoland&#8217;, was just featured by Apple on the App Store. He wishes he could just read physics textbooks all day, but sadly, he can’t.					</p></div>
<p></p>
<div class="clear"></div>
<h4 class="people-section-header">Graduate Alumni</h4>
<p class="msg_head36"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/agata.png"/></p>
<p class="msg_head37"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/louis.png"/></p>
<p class="msg_head38"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/tibo.png"/></p>
<div class="msg_body36">
<h3>Agata Michalska</h3>
<h5>[ M.Graduate Certificate. Digital Technologies in Design Art ]</h5>
<p>						Computational artist, he is currently exploring the boundaries of the visual and textual. He graduated from Concordia University with a Bachelor in Computer Science, major in Digital Imaging &#038; Sound of the Fine Arts. Starting in August 2004, he will be experiencing South-East Asia and considering the possibilities of a Master Degree.
					</p></div>
<div class="msg_body37">
<h3>Louis Goupille</h3>
<h5>[ M.Graduate Certificate. Digital Technologies in Design Art ]</h5>
<p>						Louis Goupille was born and raised on the island of Mauritius, in the Indian Ocean. A landscape artist, he studied literature and currently lives and works in Montreal. His practice has been centrally concerned with how memory and the imagination operate as components of the individual identity. His current work and research extends his practice into computer graphics and the interactive media in order to evoke representations of the natural landscape seen through a virtual lens.</p>
<p>						Issu d&#8217;une famille &eacute;tablie dans les iles depuis plusieurs g&eacute;n&eacute;rations, Louis Goupille &agrave; pass&eacute; son enfance &agrave; l&#8217;ile Maurice, dans l&#8217;Oc&eacute;an Indien. Il a fait des &eacute;tudes litt&eacute;raires et est peintre paysagiste &agrave; Montr&eacute;al ou il vit et travaille actuellement. Ses sujets d&#8217;int&eacute;r&eacute;t courants sont: la m&eacute;moire, l&#8217;imaginaire et l&#8217;identit&eacute; personnelle. Sa recherche et son travail explorent ces id&eacute;es qui sont trait&eacute;es au travers de la repr&eacute;sentation de la nature avec des images graphiques dans un environnement virtuel.
					</p></div>
<div class="msg_body38">
<h3>Thibaut Duverneix</h3>
<p>						<a href="http://www.raedmousa.com/">www.raedmousa.com</a></p>
<h5>[ M.Graduate Certificate. Digital Technologies in Design Art ]</h5>
<p>						Thibaut fait son entr&eacute;e dans le monde de l&#8217;art comme musicien. De formation classique au conservatoire, il se dirige bient&ocirc;t vers des horizons plus contemporains et &eacute;lectroacoustiques.</p>
<p>						Titulaire d&#8217;un baccalaur&eacute;at scientifique sp&eacute;cialis&eacute; en maths et en cin&eacute;ma audiovisuel, il &eacute;tudie ensuite l&#8217;informatique et la programmation en imagerie num&eacute;rique &agrave; l&#8217;IUT de Clermont Ferrand en France.</p>
<p>						En 2002, il rentre &agrave; l&#8217;Ecole Sup&eacute;rieure de l&#8217;Image &agrave; Poitiers, institution des beaux-arts ax&eacute; e sur le d&eacute;veloppement des pratiques num&eacute;riques dans l&#8217;art contemporain.<br />
						Il obtient son DNAP (dipl&ocirc;me national d&#8217;art plastique) communication en 2005 avec les f&eacute;licitations du jury.</p>
<p>						Son travail est bas&eacute; sur une pratique tr&egrave;s large, allant de la photo au d&eacute;veloppement d&#8217;applications interactives, en passant par la vid&eacute;o, la composition &eacute;lectroacoustique ou encore des &oelig;uvres en lignes.</p>
<p>						Dipl&ocirc;m&eacute; en 2006 du Graduate Certificate: Digital Technologies in Design Art Practice &agrave; l&#8217;universit&eacute; Concordia, il est actuellement assistant de recherches en charge de la r&eacute;alisation audio, photo et vid&eacute;o pour les studios MDCN et OBX, au sein de l&#8217;Institut de recherche Hexagram.
					</p></div>
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<p></p>
<p class="msg_head39"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/meredith.png"/></p>
<p class="msg_head40"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/farah.png"/></p>
<p class="msg_head41"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/justyna.png"/></p>
<div class="msg_body39">
<h3>Meredith Davey</h3>
<h5>[ Graduate Certficate, Design ]</h5>
<p>						Meredith Davey holds a BSc(hons) in Physics form the University of Bristol (UK). After initial training in the sciences he worked for 3 years for an innovative and world renowned firm of building services engineers in London, UK. As an engineer he developed the creative designs for many projects throughout the world, including Europe, Australia and North America. He specialized in sustainable design and environmental engineering and has been involved in projects to a total value of approximately $700m (CAN) worldwide.
					</p></div>
<div class="msg_body40">
<h3>Farah Jamaluddin</h3>
<h5>[ Graduate Certificate, Design Art ]</h5>
</p></div>
<div class="msg_body41">
<h3>Justyna Latek</h3>
<h5>[ Graduate Certificate, Design Art ] </h5>
</p></div>
<p></p>
<p class="msg_head42"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/john.png"/></p>
<p class="msg_head43"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/rozita.png"/></p>
<p class="msg_head15"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/shyam.png"/></p>
<div class="msg_body42">
<h3>John Stuart</h3>
<h5>[ Graduate Certificate, Design Art ]</h5>
</p></div>
<div class="msg_body43">
<h3>Rozita Nagshin</h3>
<h5>[ Ph.D. Computer Science ]</h5>
</p></div>
<div class="msg_body15">
<h3>Shyam Shanker</h3>
<h5>[ M.A.Sc Electrical &#038; Computer Engineering ]</h5>
<p>						Shyam is currently a Masters Student in Electrical &#038; Computer Engineering at Concordia University, Montreal. His fields of interests are Robotics, Virtual Reality, Artificial Intelligence, Control Systems, Haptic devices and Embedded Systems. He has published 8 research papers in International Journals &#038; Conference Proceedings and holds a patent for one of his works. He is also interested in Art works related to these fields. Shyam also volunteers at Montreal Association for Blinds(MAB Mackay Rehabilitation centre).  He currently works as a Research Assistant in A-Lab, TAG LAB and OBX LAB as a programmer in Concordia University, Montreal.
		</p></div>
<p class="msg_head53"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/santiago.png"/></p>
<div class="msg_body53">
<h3>Santiago Salcido</h3>
<h5>[M.Graduate Certificate. Digital Technologies in Design Art]</h5>
<p>Santiago graduated with a Bachelor Degree in Design for Graphic Communication at University of Guadalajara, in Mexico, where he worked as the Design Manager of La gaceta, University’s official newspaper. He also taught and created the course Editorial Design at the Journalism Program.</p>
<p>He is a member of the editorial board for the Design Magazine Quadra.<br />
His former experience includes print and web design work for clients such as Les Affaires newspaper, Le Groupe Flexidee and The Lacava Design Studio.</p>
<p>He is currently exploring document design of textbooks and e-books, and its influence on the learning process.
					</p></div>
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<p></p>
<div class="clear"></div>
<h4 class="people-section-header">Undergraduate Alumni</h4>
<p class="msg_head10"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/mohannad.png"/></p>
<p class="msg_head55"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/marie_claire.jpg"/></p>
<p class="msg_head56"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/ramy.jpg"/></p>
<div class="msg_body10">
<h3>Mohannad Al-Khatib</h3>
<p>						<a href="http://www.psycho-designs.com/">www.psycho-designs.com</a></p>
<h5>[B.F.A. Computation Arts] </h5>
<p>						Mohannad is in his final year of Computation Arts at Concordia University. His passion is 3D creature development. Over the past few years he has worked on a variety of gaming projects as a modeler, digital sculptor, and texture artist. Mohannad grew up in Saudi Arabia where Art is highly unappreciated; however, this fact allowed him to independently develop his own unique style which is visible throughout his work.
			</p></div>
<div class="msg_body55">
<h3>Marie-Claire Lantin</h3>
<h5>[B.F.A Intermedia/Cyberarts]</h5>
<p>Marie-Claire is currently studying in her second year at Concordia University (major in Intermedia/Cyberarts, minor in Computation arts). Previously, she obtained a DEC in photography. Her work fluctuates mainly between video, print media and photography.
						</p></div>
<div class="msg_body56">
<h3>Ramy Daghstani</h3>
<h5>[B.F.A. Computation Arts]</h5>
</p></div>
<p></p>
<p class="msg_head54"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/cadupont.png"/></p>
<p class="msg_head50"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/tania.png"></p>
<p class="msg_head18"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/cassandra.png"/></p>
<div class="msg_body54">
<h3>Charles-Antoine Dupont</h3>
<h5>[B. Comp. Sci. Computational Arts]</h5>
</p></div>
<div class="msg_body50">
<h3>Tania Alvarez</h3>
<h5>[B.F.A. Bachelor in Fine Arts. Major in Design]</h5>
<p>Born in 1985 and raised in Mexico City, Tania combined a Fine Arts education with Design by studying in Vancouver, Mexico City, Sao Paulo, and  Montreal. In 2009 she graduated with a BFA from Concordia University and in 2010 from a Postgraduate study in Typography in Barcelona. Her work with Obx Labs as an undergraduate student was focused on experimentation within type related projects.   After working for two years in Spain as a graphic designer and illustrator, Tania returned to Mexico city to pursue an independent design practice. </p>
<p><a href="http://www.zaldivartania.com/" target="_blank">www.zaldivartania.com</a>
</div>
<div class="msg_body18">
<h3>Cassandra Lacombe</h3>
<h5>[B.F.A. Computation Arts]</h5>
<p>			I am a 3rd year student in the major of Computation Arts at Concordia University. I like to have a broad knowledge in many spheres of computer science and computation arts. As the media invades more and more our daily lives, I would like to ride the wave and be part of what the future will become. So far, I am still in the exploration of the possibilities that this field has to offer. Yet, I would like to take advantage of the interactive part of the new technologies. Thus, my goal would be to work in the video game industry.
					</p></div>
<p></p>
<p class="msg_head19"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/walter.png"/></p>
<p class="msg_head20"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/raed.png"/></p>
<p class="msg_head21"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/maroussia.png"/></p>
<div class="msg_body19">
<h3>Walter Scott</h3>
<p>						<a href="http://xlowjoyx.blogspot.com/">xlowjoyx.blogspot.com</a></p>
<h5>[B.F.A. Studio Arts]</h5>
<p>						Attending Concordia for a B.F.A in Studio Arts, with a special interest in Print Media. I&#8217;m a research assistant specializing in the graphic design. In my free time I enjoy making posters for punk/psych shows, and watching TMZ.
					</p></div>
<div class="msg_body20">
<h3>Raed Mousa</h3>
<p>						<a href="http://www.raedmousa.com/">www.raedmousa.com</a></p>
<h5>[B.F.A. Computation Arts] </h5>
<p>						While completing his degree in Computational Arts at the University of Concordia, Raed was the designer for Obx Labs. His interest lies within the possibilities to cross the boundaries between uncommon media. Raed has a background in the classic arts of painting, drawing and sculpture, but also a passion for industrial, graphic and fashion design. Recent projects include &#8220;responsive furry creation&#8221; that emanate purring sounds or nervous actions, and grand performances involving food and human bonding. Raed enjoys exploring themes that relate to childhood, nostalgia, and human interaction through different societies and through growth. He is a gentle artist with a strong conviction, love and him, and he will love you.
		</p></div>
<div class="msg_body21">
<h3>Maroussia L&eacute;vesque</h3>
<p>						<a href="http://www.elaborate.ca/">www.elaborate.ca</a></p>
<h5>[B.F.A. Computation Arts]</h5>
<p>						Maroussia was born with a built-in espresso addiction. She holds a BFA in Computation Arts from Concordia University. Her curriculum is oriented towards exploring new social configurations through technologies. She worked in grassroots organisations in Canada and Brazil and is motivated by the potential of subcultures as social emancipators. She is the recipient of the F. P. Higgins bursary, and won the first prize of Jeunes Critiques en Arts Visuels and the Computation Arts proze. Her work has been published in Le Devoir. She joined Obx studios in 2005, and is currently the conceptual lead. maroussia is learning her fifth language, and counting.
					</p></div>
<div class="clear"></div>
<p></p>
<p class="msg_head22"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/yannick.png"/></p>
<p class="msg_head23"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/thierry.png"/></p>
<p class="msg_head24"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/hugues.png"/></p>
<div class="msg_body22">
<h3>Yannick Assogba</h3>
<h5>[B.Sc. Computer Science/Computation Arts]</h5>
<p>						Yannick Assogba is about to complete his BSc in Computer Science with a minor in Computation Arts at Concordia University. He is currently exploring the permeable interfaces between science and art, creativity and technologies of expression.<br />
						His interests include [inter]active art, electroacoustics, software development and the relationships between societies and technology.
					</p></div>
<div class="msg_body23">
<h3>Thierry Giles</h3>
<p>						<a href="http://www.thierrygiles.net/">www.thierrygiles.net</a></p>
<h5>[B.F.A. Computation Arts] </h5>
<p>						Completing a bachelor in Computation Arts at Concordia University in Montreal, Canada and a one year project in Media Architecture at Bauhaus University in Weimar, Germany, Thierry Giles found his privileged medium of expression in interactive design and game development. His research emphasizes non-traditional applications of digital technologies through developing awareness of personal narratives exchange in networked societies. His recent realizations encompass mobile technology street games, multi-touch collaborative interface and place-based social exchange as the basis for creating knowledge transfer and weaving individual&#8217;s memory. His work has been published at ACM multimedia, ICHIM and E-culture.
					</p></div>
<div class="msg_body24">
<h3>Hugues Bruy&egrave;re</h3>
<p>						<a href="http://www.smallfly.com/">www.smallfly.com</a></p>
<h5>[B.F.A. Computation Arts]</h5>
<p>						Hugues hybrid designer, programmer and technologist was born in Avignon, France. He holds an undergraduate degree in Electronic Technology and Industrial Computing from the University of Science in Montpellier, France. He has worked for several years as an application developer, print stream specialist and customer support manager for an ADF (Automated Document Factory) specialized company. Since the early 90s, he has been fascinated by digital media. In 2004, he left his job to immerse himself in his passion &#8211; graphic design and interaction design. Hugues is currently completing a BFA in Computation Arts at Concordia University, where he is exploring the medium of Technology. Hugues&#8217; explorations into art and technology are pushing him to create media art projects involving data visualizations, computer vision, and human-computer-human interactions.
					</p></div>
<div class="clear"></div>
<p></p>
<p class="msg_head31"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/lysanne.png"/></p>
<p class="msg_head32"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/lucie.png"/></p>
<p class="msg_head26"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/elios.png"/></p>
<div class="msg_body31">
<h3>Lysanne Bellemare</h3>
<h5>[B.F.A. Computation Arts] </h5>
<p>						A Montrealer with a love for Rock&#8217;nRoll, the German language and most importantly images wether they be moving or still. Her work includes drawing, graphic and Web design, computation, typography and bookmaking. In the fall of 2006 she will leave Canada for Germany a second time to study at the Bauhaus-Weimar Universität before returning to Montreal to finish a BFA at Concordia University.</p></div>
<div class="msg_body32">
<h3>Lucie B&eacute;langer</h3>
<h5>[B.Sc. Computer Science/Computation Arts]</h5>
<p>						Lucie graduated from Computer Science at Concordia University. Her scientific education and her interest for computation arts brought her to experiment the blurry boundary between art and technology. Her main interest lies in exploring and experimenting the relations between humans and machines. Her work combines software and electronics into immersive installations, interactive video, interactive electronic sculptures and experimental interfaces. She started a Master&#8217;s degree at Universit&eacute; de Montr&eacute;al in which she studies computer vision and its applications in immersive environments and interactive interfaces.
					</p></div>
<div class="msg_body26">
<h3>Elio Bidinost</h3>
<h5>[ B.Sc. Computer Science/DFAR ]</h5>
<p>						Elio is currently pursuing a Bachelor of Computer Science with a Major in Digital Image and Sound from Concordia University. Elio has worked with New Media technologies since the mid 1990&#8242;s, he is now focused on the manipulation and analyzation of &#8220;sound&#8221; within the public space. In the Spring of 2004 Elio developed a prototype &#8220;Vigilare&#8221;, utilizing both artistic and computation concepts to address &#8220;sound&#8221; in the public space.
					</p></div>
<p></p>
<p class="msg_head34"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/carlene.png"/></p>
<p class="msg_head27"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/katia.png"/></p>
<p class="msg_head25"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/jonathan.png"/></p>
<div class="msg_body27">
<div class="msg_body34">
<h3>Carlene Fragnito</h3>
<h5>[ B.F.A. Film Study ]</h5>
</p></div>
<h3>Katia Minarikova</h3>
<h5>[ B.Sc. Computer Science/DFAR ]</h5>
<p>						Katia Minarikova is a digital enthusiast who wears pink eyeglasses and eats databases for breakfast. She founded Echo-Stream in 2002 followed by PixelWarehouse in 2004, both companies specializing in high end web technologies, multimedia design and business solutions for the commercial sector. Echo-Stream has received numerous awards and grants including the Excellence Certificat from the Quebec Entrepreneurship Contest, Montreal Mayor&#8217;s Foundation for Youth and SAJE. She is currently working as a programmer analyst for Montreal&#8217;s high profile production studio BlueSponge. In September, Katia is commencing her MBA at the HEC.
					</p></div>
<div class="msg_body25">
<h3>Jonathan Joseph</h3>
<h5>[ B.Sc. Computer Science/DFAR ]</h5>
<p>						Jonathan graduated from the double major in DFAR and Computer Science in 2003. His principal contribution to OBX Labs is the ActiveText code that allows combining soft-type behaviours together, which he programmed shortly after graduation. He is now employed as a lead programmer with video game developer Artificial Mind and Movement. His interests include language, mythical archetypes, human relationships, humor, and mysticism.
					</p></div>
<p></p>
<p class="msg_head30"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/vivian.png"/></p>
<p class="msg_head33"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/brent.png"/></p>
<p class="msg_head29"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/thahn.png"/></p>
<div class="msg_body30">
<h3>Vivian Lim</h3>
<h5>[B.Sc Computer Engineering Co-op]</h5>
</p></div>
<div class="msg_body33">
<h3>Brent Skagford</h3>
<h5>[ B.F.A. Design Art ]</h5>
</p></div>
<div class="msg_body29">
<h3>Thahn Pham</h3>
<h5>[ B.Sc. Computer Science/DFAR ]</h5>
<p>						Thahn Pham is a 2004 graduate of Concordia&#8217;s Design Art program with a minor in Digital Image/Sound and the Fine Arts. She specializes in web and print design with a special interest for the visual arts and cultural industries. Thanh&#8217;s work has been exhibited at the Belgo Building (Lotus Eaters Art Gallery), the Concordia Visual Arts Gallery, and the S.A.T. In Sept. she is starting a second degree in Computer Science at Concordia.
					</p></div>
<p><br/></p>
<p class="msg_head35"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/hoda.png"/></p>
<p class="msg_head28"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/michael.png"/></p>
<p class="msg_head36"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/david.png"/></p>
<div class="msg_body36">
<h3>Hoda Adra</h3>
<h5>[ B.F.A. Computation Arts ] </h5>
</p></div>
<div class="msg_body28">
<h3>Michael Sheeman</h3>
<h5>[ B.F.A. DFAR Specialization ]</h5>
<p>						Mike is currently completing his BA in the Digital Image &#038; Sound Speciaization program at Concordia. His areas of intrest are focused in Type and Narrative, where each have been studied and re-interpreted from their traditional qualities into the digital medium. Respect to the traditional qualities of Art &#038; Design, particularily the Modernist era, are influential in his aproach. Stylistic influences can be found in the contemporary arts of animation and graffitti. Prior to attending Concordia, Mike studied Technical Illustration &#038; Animation at Seneca Arts College at York University Toronto.
</p></div>
<div class="msg_body36">
<h3>David Bouchard</h3>
<h5>[ B.Sc. Computer Science/DFAR ]</h5>
<p>						David Bouchard is graduating from an intensive program in Computer Science with a focus on Digital Image, Sound and the Fine Arts. He is an emergent new media artist, having used his studies to develop and create a number of interactive works that use computation as a creative material. His interactive installation, The Dandelion Field, will go on exhibition this September at CAFKA 04 in Kitchener, Ontario.
</p></div>
<p><br/></p>
<p class="msg_head37"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/frank.png"/></p>
<p class="msg_head51"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/claudine.png"/></p>
<p class="msg_head13"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/matthieu.png"/></p>
<div class="msg_body37">
<h3>Frank Tsonis</h3>
<h5>[ B.F.A. DFAR Specialization ]</h5>
<p>						Born 1981. Live in Saudi Arabia until he was 14. Went to high School in Athens, Greece. Received a Specialization in Digital Image and Sound from Concordia University in Srping of 2004. Currently working, preparing for a masters degree in the Fall of 2004.
</p></div>
<div class="msg_body51">
<h3>Claudine Lamothe</h3>
<h5>[B.F.A. Computation Arts]</h5>
<p>						Claudine Lamothe is a second year Computational Arts student. She loves electronics and programming, and most of her projects involve integrating technology into other media. To pay the bills, Claudine makes interactive lighting at Eski, and does freelance web design.</p></div>
<div class="msg_body13">
<h3>Matthieu Tremblay</h3>
<h5>[B.Sc. Computation Arts]</h5>
<p>						Matthieu Tremblay is a Computation Arts major in his third year. He has a background in software engineering and is a freelance web designer. His areas of interest include web programming, music, typography, photography, physical computing, installation art, and architecture. In his free time he reads science-fiction novels and likes to rock out in rhythm video games.</p></div>
<div class="msg_body14">
<h3>Chris Berthe</h3>
<h5>[B.F.A. Computation Arts]</h5>
<p>						Chris Berthe is a Computation Arts specialization student in his third year. He loves HTML/CSS, jQuery and Adobe Illustrator. He spends most of his days reading too much CNN.com, IMDB and design blogs. He is fond of Digitally Imported, Kanda sushi and real-life ninja turtles. &#8220;Hi mom/poppy.&#8221;</p></div>
<p><br/></p>
<p class="msg_head14"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/chris.png"/></p>
<p class="msg_head7"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/bea.png"/></p>
<p class="msg_head53"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/brian_li.png"/></p>
<div class="msg_body14">
<h3>Chris Berthe</h3>
<h5>[B.F.A. Computation Arts]</h5>
<p>						Chris Berthe is a Computation Arts specialization student in his third year. He loves HTML/CSS, jQuery and Adobe Illustrator. He spends most of his days reading too much CNN.com, IMDB and design blogs. He is fond of Digitally Imported, Kanda sushi and real-life ninja turtles. &#8220;Hi mom/poppy.&#8221;</p></div>
<div class="msg_body7">
<h3>Bea Parsons</h3>
<h5>[B.F.A. Studio Arts]</h5>
<p>				&#8220;I am a Cree woman, born and raised in Saskatoon, Saskatchewan. I recently completed my BFA in Art Education at Concordia University, Montreal. I have been assisting with workshop preparations for the Skins Project for AbTeC, as well as production on TimeTraveller&trade;, a machinima-based movie in Second Life!&#8221;
		</p></div>
<div class="msg_body53">
<h3>Brian Li Sui Fong</h3>
<p>						<a href="http://www.brianlsf.com/" target="_blank">www.brianlsf.com</a></p>
<h5>[B.F.A. Design]</h5>
<p>						Brian is a multi-disciplinary designer graduating from the Design program at Concordia. Born and raised in Mauritius Island, he loves experimenting with techniques, while granting much attention to the concept and refining the details. Writing in the third person makes him want to stop right there and go back to work on his projects, which usually range from graphic/print/web design, illustration, 3d modelling and animation, video, etc&#8230;<br />
						He has works published in Communication Arts Typography Annual, exhibited at FOFA Gallery, Les Territoires gallery, Art Mûr gallery. Check his website and feel free to contact him if you would like to know more.
						</p></div>
<div class="clear"></div>
<p></p>
<h4 class="people-section-header">Staff</h4>
<p class="msg_head44"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/people/alexander.png"/></p>
<div class="msg_body44">
<h3>Alexander Taler</h3>
<h5>Software Development Manager</h5>
<p>						Alex is a professional software developer. After graduating from McGill University with two degrees in 1997, he quickly found that he enjoyed the challenges of industry. He started his career in the area of calendaring, participating in the IETF Calendaring and Scheduling working group, and authoring RFC 3283 for that group. He then moved into the security / privacy space, where he worked at Zero-Knowledge Systems a major player in the emerging internet privacy market. He is also a supporter of the free software movement, having founded the LibCVS project. Alex has been careful not to lose touch with the academic world, and has attended classes throughout the years, and is happy to bring back what he has learned in the industry to academic pursuits.
					</p></div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>NextText</title>
		<link>http://www.obxlabs.net/projects/nexttext</link>
		<comments>http://www.obxlabs.net/projects/nexttext#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:51:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.obxlabs.net/?page_id=353</guid>
		<description><![CDATA[Creative explorations of the intersection between visual, dynamic and interactive form and linguistic content. NextText is a Java library for building applications to display dynamic and interactive text-based applications. The library uses TrueType or OpenType fonts to render text which moves and changes shape according to programmatic direction. The programmer has full control over the [...]]]></description>
				<content:encoded><![CDATA[<div class="project-image-container"><a href="http://www.nexttext.net/"><img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2010/07/nxtxt-4.jpg" /></a><a href="http://www.mrsoftie.net/"><img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2010/07/nxtxt-1.jpg" /></a><a href="http://www.obxlabs.net/experiments/qbf/"><img  class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2010/07/nxtxt-3.jpg" /></a><a href="http://www.deadpixel.ca/projects/alf/"><img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2010/07/nxtxt-2.jpg"  /></a></div>
<div style="clear:both;"></div>
<div class="project-blurb">Creative explorations of the intersection between visual, dynamic and interactive form and linguistic content.</div>
<div class="project-description">NextText is a Java library for building applications to display dynamic and interactive text-based applications. The library uses  TrueType or OpenType fonts to render text which moves and changes shape  according to programmatic direction. The programmer has full control over the text and the rules defining its behaviour. We use NextText [to create many of our experiments in expressive computational text and typography]. [link to Between Reading and Looking.<br />
<br/></p>
<p><strong>Projects</strong></p>
<ul>
<li><a href="http://www.nexttext.net/">NextText for Processing</a></li>
<li><a href="http://www.mrsoftie.net/">Mr. Softie</a></li>
<li><a href="http://www.obxlabs.net/experiments/qbf/">Quick Brown Fox</a></li>
<li><a href="http://www.deadpixel.ca/projects/alf/">Alien Letter Forms</a></li>
</ul>
<p><br/><br />
<strong>Research funded by:</strong></p>
<ul>
<li><a href="http://www.sshrc-crsh.gc.ca/">  Social Sciences and Humanities Research Council</a></li>
<li><a href="http://www.fqrsc.gouv.qc.ca/">FQRSC- Fonds Québec de recherche sur la société et la culture</a></li>
<li><a href="http://www.canadacouncil.ca/"> Canada Council for the Arts</a></li>
<li><a href="http://www.pch.gc.ca/eng/1266037002102"> Heritage Canada</a></li>
<li><a href="http://www.hexagram.org/">Hexagram Institute for Research/Creation in Media Arts &#038; Technologies</a></li>
</ul>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Obx Blog</title>
		<link>http://www.obxlabs.net/obx-blog</link>
		<comments>http://www.obxlabs.net/obx-blog#comments</comments>
		<pubDate>Fri, 24 Jul 2009 16:09:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.obxlabs.net/?page_id=157</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>update simplepie cache</title>
		<link>http://www.obxlabs.net/update_simplepie_cache</link>
		<comments>http://www.obxlabs.net/update_simplepie_cache#comments</comments>
		<pubDate>Fri, 17 Jul 2009 00:06:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.angelagabereau.com/obx/?page_id=153</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Home</title>
		<link>http://www.obxlabs.net/</link>
		<comments>http://www.obxlabs.net/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 23:47:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.angelagabereau.com/obx/?page_id=149</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<div>
<div><!-- NextText, Between Reading and Looking, AbTeC --></p>
<div class="index-thumb-left" style=" width:293px; height:267px;">
<table style="border:0px; margin:0; padding:0;">
<tr>
<td><a href="http://www.poemm.net/#smooth" target="_blank"><img src="http://www.poemm.net/assets/obxlabsnet/bastard.png" alt=""></a></td>
<td><a href="http://itunes.apple.com/app/migration/id464900068" target="_blank"><img src="http://www.poemm.net/assets/obxlabsnet/migration.png" alt=""></a></td>
</tr>
<tr>
<td><a href="http://itunes.apple.com/app/know/id446777294" target="_blank"><img src="http://www.poemm.net/assets/obxlabsnet/know.png" alt=""></a></td>
<td><a href="http://itunes.apple.com/app/speak/id406078727" target="_blank"><img src="http://www.poemm.net/assets/obxlabsnet/speak.png" alt=""></a></td>
</tr>
</table></div>
<div class="index-thumb-center">
			<a href="http://writingcomplex.net/"><img alt="Writing Complex" title="Writing Complex" src="http://www.poemm.net/assets/writingcomplex.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.abtec.org/"><img alt="AbTeC" title="AbTeC" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/abtec.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- PoeMM, Mr. Softie, A1 --></p>
<div class="index-thumb-left">
			<a href="http://www.poemm.net/" target="_blank"><img alt="P.o.E.M.M." title="P.o.E.M.M." src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/poemm.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.timetravellertm.com"><img alt="TimeTravellerTM" title="TimeTravellerTM" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/timetravellertm.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.mrsoftie.net/"><img alt="Mr. Softie" title="Mr. Softie" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/mr-softie.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- Things You've Said, NextText for Processing, Otsi!  --></p>
<div class="index-thumb-left">
			<a href="http://www.obxlabs.net/shows/welfare/"><img alt="Vital to the General Public Welfare" title="Vital to the General Public Welfare" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/vttgpw.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://skins.abtec.org"><img alt="Skins" title="Skins" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/skins.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.nexttext.net/"><img alt="NextText for Processing" title="NextText for Processing" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/nexttext-processing.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- Skins, TimeTraveller, EYTWF  --></p>
<div class="index-thumb-left">
			<a href="http://ay-one.net/" target="_blank"><img alt="A1" title="A1" src="http://www.obxlabs.net/wp-content/uploads/2009/07/A1.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.obxlabs.net/projects/between-reading-looking"><img alt="Between Reading and Looking" title="Between Reading and Looking" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/between-reading.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.obxlabs.net/experiments/things/"><img alt="Things You've Said But We Never Heard" title="Things You've Said But We Never Heard" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/thingsyouvesaid.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- What They Speak, AbTeC Island, Cityspeak --></p>
<div class="index-thumb-left">
			<a href="http://otsi.abtec.org"><img alt="Otsi" title="Otsi" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/otsi.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.obxlabs.net/shows/everything/"><img alt="Everything You Thought We'd Forgotten" title="Everything You Thought We'd Forgotten" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/EYTWF.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.obxlabs.net/experiments/speak/"><img alt="What They Speak" title="What They Speak" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/whattheyspeak.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- Passage Oublie, Citywide, Intralocutor  --></p>
<div class="index-thumb-left">
			<a href="http://slurl.com/secondlife/AbTeC/59/115/35"><img alt="AbTeC Island" title="AbTeC Island" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/abtec-island.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.cspeak.net"><img alt="Cityspeak" title="Cityspeak" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/cityspeak.png"/></a>
</div>
<div class="index-thumb-right">
			<a href="http://www.passageoublie.net/"><img alt="Passage Oublie" title="Passage Oublie" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/passage.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- Still Standing, Fugue 8, QuickBrownFox  --></p>
<div class="index-thumb-left">
			<a href="http://cwide.org/main.php"><img alt="Citywide" title="Citywide" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/citywide.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.obxlabs.net/projects/intralocutor/"><img alt="Intralocutor" title="Intralocutor" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/intralocutor.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://wyldco.com/project/stillstanding/"><img alt="Still Standing" title="Still Standing" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/still-standing.png"/></a>
			</div>
</p></div>
<div class="clear"></div>
<div><!-- Resolution, Taking Sides, Alien Letter Forms --></p>
<div class="index-thumb-left">
			<a href="http://www.obxlabs.net/projects/fugue-8/"><img alt="Fugue 8" title="Fugue 8" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/fugue8.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.obxlabs.net/experiments/qbf/"><img alt="QuickBrownFox" title="QuickBrownFox" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/quick-brown-fox.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.obxlabs.net/projects/resolution/"><img alt="Resolution" title="Resolution" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/resolution.png"/></a>
			</div>
</p></div>
<div><!-- SenseText, TextOrgan, It’s Alive! --></p>
<div class="index-thumb-left">
			<a href="http://www.obxlabs.net/projects/taking-sides"><img alt="Taking Sides" title="Taking Sides" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/taking-sides.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.deadpixel.ca/projects/alf/"><img alt="Alien Letter Forms" title="Alien Letter Forms" src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/alien.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://www.obxlabs.net/projects/sensetext/"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/sensetext.png"/></a>
			</div>
</p></div>
<div><!-- SenseText, TextOrgan, It’s Alive! --></p>
<div class="index-thumb-left">
			<a href="http://www.thethoughtshop.com/works/torgan/torgan.htm"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/textorgan.png"/></a>
			</div>
<div class="index-thumb-center">
			<a href="http://www.thethoughtshop.com/works/itsalive/itsalive.htm"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/itsalive.png"/></a>
			</div>
<div class="index-thumb-right">
			<a href="http://obxlabs.net/independent-study/mcoulombe/"><img src="http://www.obxlabs.net/wp-content/themes/obx2009/images/projects/textile.png"/></a>
			</div>
</p></div>
<div><!-- Magalies Textile --></p></div>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>t</title>
		<link>http://www.obxlabs.net/docs</link>
		<comments>http://www.obxlabs.net/docs#comments</comments>
		<pubDate>Wed, 15 Jul 2009 17:03:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.angelagabereau.com/obx/?page_id=89</guid>
		<description><![CDATA[Complex Text and Typography Digital Materiality: An Interview of Jason Edward Lewis by Jhave Johnston, David Jhave. Electronic Literature Interview Series. Self-Published, Montreal and Hong Kong, 2012-2013. video Poetry for Smartphones Click, BBC, London. Radio interview. Colin Grant (Producer), Gareth Mitchell (Host). 10 July 2012. audio Whose Idea Was This? Four questions that plague(d) me. [...]]]></description>
				<content:encoded><![CDATA[<div class="doc">
<div class="column-left">
<p><!-----------COMPLEX TEXT AND TYPOGRAPHY--------------></p>
<div class="item">
<h4>
<p>Complex Text and Typography</p>
</h4>
</div>
<p><!-----------Poetry for Smartphones---------------></p>
<div class="item">
<h5><span class="item-title"><a href="https://vimeo.com/56974140" target="_blank">Digital Materiality: An Interview of Jason Edward Lewis by Jhave</a></span></h5>
<p> Johnston, David Jhave. Electronic Literature Interview Series. Self-Published, Montreal and Hong Kong, 2012-2013.</p>
<p>	<span class="item-link"><a href="https://vimeo.com/56974140" target="_blank">video</a></span>
</div>
<p><!-----------Poetry for Smartphones---------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.bbc.co.uk/programmes/p00v13h8#synopsis" target="_blank">Poetry for Smartphones</a></span></h5>
<p> Click, BBC, London. Radio interview. Colin Grant (Producer), Gareth Mitchell (Host). 10 July 2012.</p>
<p>	<span class="item-link"><a href="http://www.bbc.co.uk/programmes/p00v13h8#synopsis" target="_blank">audio</a></span>
</div>
<p><!-----------Whose Idea Was This?---------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Lewis 4 Questions That Plagu(ed) Me (Common Pulse) + images.pdf">Whose Idea Was This? Four questions that plague(d) me.</a></span></h5>
<p>Lewis, Jason Edward. &#8220;Whose Idea Was This? Four questions that plague(d) me.&#8221; Common Pulse symposium, Durham, ON, 2012. </p>
<p>	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Lewis 4 Questions That Plagu(ed) Me (Common Pulse) + images.pdf">talk</a></span>
</div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/LewisNadeau-PostPostScriptPlease-Abstract.pdf">Post PostScript Please</a></span></h5>
<p>Lewis, Jason E. and Bruno Nadeau. &#8220;Post PostScript Please&#8221;. <em>Digital Creativity</em>, vol. 21, no. 1. Ed. Simon Penny. London : Routledge, 2010. pp. 21 &#8211; 32.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/LewisNadeau-PostPostScriptPlease-Abstract.pdf">abstract</a></span> | <span class="item-link"><a href="http://www.informaworld.com/smpp/content~db=all~content=a922523579~frm=titlelink">article</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/trespassing_transgression.pdf">Trespassing | Transgression</a></span></h5>
<p>Lévesque, Maroussia, and Jason Lewis. &#8220;Trespassing | Transgression&#8221;. <em>No More Potlucks</em>. No. 1, vol. 2, Montreal, QC. (Winter 2009)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/trespassing_transgression.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/LewisNadeau-DAC09-ComplexType-PubProof-FINAL.pdf">Writing with Complex Type</a></span></h5>
<p>Lewis, Jason E. and Bruno Nadeau. &#8220;Writing with Complex Type&#8221;. <em>Proceedings of the Digital Arts and Culture 2009 Conference</em>, Dec. 12 &#8211; 15. UC. Ed. Simon Penny. Irvine, CA : UC Irvine. (December 2009)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/LewisNadeau-DAC09-ComplexType-PubProof-FINAL.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://media-space.org.au/journal/issues/issue1/lewis/lewis.html">Writing-Designing-Programming: The NextText Project</a></span></h5>
<p>Lewis, Jason. &#8220;Writing-Designing-Programming&#8221;. <em>Media-Space Journal: Special Issue on Futures of New Media Art</em>, vol. 1 no. 1. Ed. Ingrid Richardson. Perth, Australia: Media-Space Perth, 2008.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Writing-Designing-Programming-Next-Text-Project.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://wi.hexagram.ca/?p=30">What Do We Lose When We Make People Disappear? The Passage Oublié Project</a></span></h5>
<p>Lévesque, Maroussia, and Jason Lewis. &#8220;What Do We Lose When We Make People Disappear? The Passage Oublié Project&#8221;. <em>Wi: Journal of Mobile Media</em>. No. 1, vol. 1, Montreal, QC. (Spring 2008)</p>
<p><span class="item-link"><a href="http://wi.hexagram.ca/?p=30">read online</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Cityspeak_Citywide Mobile Nation FINAL.pdf<br />
">(Im)mobile Nation</a></span></h5>
<p>Lewis, Jason and Maroussia Lévesque. “(Im)mobile Nation”. In <em>Mobile Nation: Creating Methodologies for Mobile Platforms</em>. Eds. Martha Ladly and Philip Beesley. Toronto: Riverside Architectural Press, 2008. 141 – 147.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Cityspeak_Citywide Mobile Nation FINAL.pdf<br />
">book chapter</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/BruyereGilesPerformativeSurface.pdf">Performative Surface: Double Sided Interaction</a></span></h5>
<p>Bruyère, Hugues and Thierry Giles. &#8220;Performative Surface: Double Sided Interaction.&#8221; <em>MULTIMEDIA &#8217;07: Proceedings of the 15th international conference on Multimedia</em>, 2007. ACM, 2007.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/BruyereGilesPerformativeSurface.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="#" target="_blank">5 á 6</a></span></h5>
<p> Katherine Gomby (Producer). Live radio interview on CBC National Radio, Montreal, Quebec. 27 January 2007.</p>
</div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/the_threat_of_text_abstract.pdf">The Threat of Text</a></span></h5>
<p>Maroussia Lévesque, and Lewis, Jason. &#8220;The Threat of Text&#8221;. Public Lettering Conference, Montreal, Canada. (May 2007).</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/the_threat_of_text_abstract.pdf">abstract</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/cityspeak_mobilefest.pdf">Cityspeak, Citywide</a></span></h5>
<p>Lewis, Jason, Maroussia Lévesque and Lucie Bélanger. &#8220;Cityspeak, Citywide&#8221;. Mobilefest Conference on Mobile Technology, Sao Paulo, Brazil. (November 2006).</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/cityspeak_mobilefest.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://wi.hexagram.ca/?p=5">P2P: Cityspeak&#8217;s Reconfiguration of Public Media Space</a></span></h5>
<p>Lévesque, Maroussia, Jason Lewis and Lucie Bélanger. &#8220;p2P: Cityspeak&#8217;s Reconfiguration of Public Media Space&#8221;. <em>Wi: Journal of the Mobile Digital Commons Network</em>. No. 1, vol. 1, Montreal, QC. (Fall 2006)</p>
<p><span class="item-link"><a href="http://wi.hexagram.ca/?p=5">read online</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/taking_sides.pdf">Taking Sides: Dynamic Text and Hip-Hop Performance.</a></span></h5>
<p>Lewis, Jason and Yannick Assogba. &#8220;Taking Sides: Dynamic Text and Hip-Hop Performance.&#8221; <em>Proceedings of the 14th ACM International Conference on Multimedia</em>, October 23-27, 2006. ACM Press, 2006.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/taking_sides.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/inter-inactivity.pdf">Inter-inactivity</a></span></h5>
<p>Lewis, Jason and Bruno Nadeau. &#8220;Inter-inactivity&#8221;. <em>Proceedings of the Digital Arts and Culture Conference 2005</em>, December 1 – 6, 2005. Copenhagen: IT University of Copenhagen, 2005.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/inter-inactivity.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/GestureFinal.pdf">SenseText: Gesture Based Control of Text Visualization</a></span></h5>
<p>Lewis, Jason and Frank Tsonis. &#8220;SenseText: Gesture Based Control of Text Visualization&#8221;. <em>Proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation</em>, Berder Island, France, May 18-20, 2005. Eds. Sylvie Gibet, et al. Frankfurt: Spring Verlag, 2005.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/GestureFinal.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/a_more_developed_life.pdf">A More Developed Life: Comments on the Materiality of Digital Media</a></span></h5>
<p>Lewis, Jason. &#8220;A More Developed Life: Comments on the Materiality of Digital Media&#8221;, 2nd Annual Conference on Typography and Visual Communication, Thessaloniki, Greece. (June 2004)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/a_more_developed_life.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/the_prime_designer.pdf">The Prime Designer</a></span></h5>
<p>Textologies Interdisciplinary Workshop on Multmedia Technologies, Ethics and Culture, McMasters University, Hamilton ON (October 2004)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/the_prime_designer.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/alien_letter_forms.pdf">Alien Letter Forms: An Ecosystem for Evolutionary Letterforms</a></span></h5>
<p>Lewis, Jason and David Bouchard. &#8220;Alien Letter Forms: An Ecosystem for Evolutionary Letterforms&#8221;. <em>Proceedings of COSIGN Conference on Computational Semiotics</em>, Split, September 4 – 16, 2004. Ed. Andy Clarke. Split, Croatia: University of Split, 2004. 82 – 86.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/alien_letter_forms.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/activetext_dynamic_interactive_texts.pdf">ActiveText: A Method for Creating Dynamic and Interactive Texts</a></span></h5>
<p>Lewis, Jason and Alex Weyers. &#8220;ActiveText: A Method for Creating Dynamic and Interactive Texts&#8221;, <em>Proceedings of the User Interface Software and Technology Conference (UIST) 1999</em>, Asheville, North Carolina. (November 1999)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/activetext_dynamic_interactive_texts.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/dynamic_poetry_new_medium.pdf">Dynamic Poetry: Introductory Remarks to a New Medium</a></span></h5>
<p>Lewis, Jason. &#8220;Dynamic Poetry: Introductory Remarks to a New Medium&#8221;. Illustrations. M.Phil. Thesis, Royal College of Art : London. 13 December 1996.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/dynamic_poetry_new_medium.pdf">thesis</a></span></div>
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/invisibilities_at_the_interface.pdf">Invisibilities at the Interface</a></span></h5>
<p>Lewis, Jason and Adrian Chan. &#8220;Invisibilities at the Interface&#8221;. Technologies of Vision Conference, Stanford University, Stanford, CA (November 1992) (original title: &#8220;The Communicative Interface&#8221;)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/invisibilities_at_the_interface.pdf">paper</a></span></p>
</div>
<p><!-----------ABORIGINAL TERRITORIES IN CYBERSPACE---------------></p>
<div class="column-right">
<div class="item">
<h4>
<p>Aboriginal Territories in Cyberspace</p>
</h4>
</div>
<p><!--------------------------The Ultimate Frontier: Indians in Cyberspace---------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://issuu.com/tribalrealities/docs/tribal_realities_n3_beta4">The Ancestral Techs of<br />
Video Games: A Genuine Interview with Elizabeth LaPensee.</a></span></h5>
<p><em>The Ancestral Techs of Video Games: A Genuine Interview with Elizabeth LaPensee. </em>. Supramentale Spada, Marco. Tribal Realities Magazine, (20-25). February, 2013.</p>
<p><span class="item-link"><a href="http://issuu.com/tribalrealities/docs/tribal_realities_n3_beta4">article</a></span>
</div>
<p><!--------------------------The Ultimate Frontier: Indians in Cyberspace---------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.kinggalleries.com/CollectorNotes.htm#Jan2013">The Ultimate Frontier: Indians in Cyberspace</a></span></h5>
<p><em>The Ultimate Frontier: Indians in Cyberspace</em>. Review of TimeTraveler™. Kings Galleries Online Exhibitions, Kings Gallery, Scottsdale, AZ.  2013.</p>
<p><span class="item-link"><a href="http://www.kinggalleries.com/CollectorNotes.htm#Jan2013">article</a></span>
</div>
<p><!--------------------------Skahiòn:hati: Rise of the Kanien’kehá:ka Legends---------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://skins.abtec.org/skins3.0/download/">Skahiòn:hati: Rise of the Kanien’kehá:ka Legends</a></span></h5>
<p><em>Skahiòn:hati: Rise of the Kanien’kehá:ka Legends</em>. Game produced during Skins Workshop 3.0. March &#8211; July, 2012. Aboriginal Territories in Cyberspace, Concordia University, Montreal.  2012.</p>
<p><span class="item-link"><a href="http://skins.abtec.org/skins3.0/download/">game</a></span>
</div>
<p><!-----------------------------------Skins Launch Press Coverage-----------------------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://montreal.ctvnews.ca/aboriginal-video-game-puts-modern-twist-on-tradition-of-storytelling-1.1003880">Skins Launch (25 Oct. 2012) Press</a></span></h5>
<p><a href="http://montreal.ctvnews.ca/aboriginal-video-game-puts-modern-twist-on-tradition-of-storytelling-1.1003880">“Aboriginal video game puts modern twist on tradition of storytelling.&#8221;</a> CTV News, Montreal, 20 October 2012. Aphrodite Salas (Reporter); Amy Fernandez (Producer).<br />
<a href="http://www.cbc.ca/news/canada/montreal/story/2012/10/26/montreal-mohawk-video-game.html">“New video game brings Mohawk legend to life.&#8221;</a> CBC News, Montreal, 20 October 2012. (Reporter) ; (Producer).<br />
<a href="http://www.radio-canada.ca/audio-video/#urlMedia=http://www.radio-canada.ca/Medianet/2012/CBF/BulletinRegionalCBF201210241500.asx&#038;pos=0"> &#8220;Un premier jeu vidéo mohawk réalisé par des autochtones de Kahnawake.&#8221; </a> [04mm03ss] Nouvelles Regionales de Montreal, Premiere Chaine, Radio-Canada, Montreal, 25 October 2012. Laurence Trepanier (Reporter); Louise Rousseau (Producer). <a href="http://www.radio-canada.ca/nouvelles/arts_et_spectacles/2012/10/24/006-jeu-video-mohawk-khanawake.shtml">(site).</a><br />
<a href="http://www.cbc.ca/cinqasix/digital-art/2012/11/01/legends-of-kahnawake-comes-alive-in-video-game/">“Legends of Kahnawake come alive in video game.&#8221;</a> Cinq a Six, CBC Radio, Montreal, 1 November 2012. Tanya Birkbeck (Reporter) ; Jeannette Kelly (Producer). </p>
</div>
<p><!---Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design-----></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Community-Based Multiliteracies Abstract.pdf">Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design</a></span></h5>
<p>Lewis, Jason Edward. “Grand Theft Rez: Building and Navigating a Community for Aboriginal Storytelling and Video Game Design”. In <em>Community-Based Multiliteracies and Digital Media Projects: Questioning Assumptions and Exploring Realities</em>. Eds. Heather Pleasants and Dana E. Salter. New Literacies and Digital Epistemologies Series. Peter Lang Publishing. Under contract; scheduled for publication in Summer, 2013.</p>
<p>    <span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Community-Based Multiliteracies Abstract.pdf">abstract</a></span>
</div>
<p><!---------We Are Here! Eiteljorg Contemporary Art Fellowship 2012: Skawennati----------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.youtube.com/watch?v=GX4JLsFwQIs">We Are Here! Eiteljorg Contemporary Art Fellowship 2012: Skawennati</a></span></h5>
<p>Skawennati. “We Are Here! Eiteljorg Contemporary Art Fellowship 2012: Skawennati”. 2012.</p>
<p>    <span class="item-link"><a href="http://www.youtube.com/watch?v=GX4JLsFwQIs">video</a></span>
</div>
<p><!------Electric Powwows, Speaking Indigenously, and Claiming Cyberspace-------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.cbc.ca/spark/2012/03/spark-174-march-4-7-2012/" target="_blank">Electric Powwows, Speaking Indigenously, and Claiming Cyberspace</a></span></h5>
<p>Radio interview with Jason Edward Lewis. Jodie Martinson (Producer), Norah Young (Host). Spark, CBC. Toronto/Montreal. Original airdate: 3 March 2012.</p>
<p>    <span class="item-link"><a href="http://www.cbc.ca/spark/2012/03/spark-174-march-4-7-2012/" target="_blank">audio</a></span>
</div>
<p><!----------------------------------Adopted Out-------------------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="#" >Adopted Out</a></span></h5>
<p>Radio interview with Jason Edward Lewis. Judith Schuyler (Producer). Aboriginal Voices Radio, Ottawa, ON. 27 March 2011.</p>
</div>
<p><!--------------------------------A Better Dance and Better Prayers-------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Indians 4.0 Future First Nations Abstract.pdf">A Better Dance and Better Prayers: Structures, Systems and the Future Imaginary in Aboriginal New Media</a></span></h5>
<p>Lewis, Jason Edward. “A Better Dance and Better Prayers: Structures, Systems and the Future Imaginary in Aboriginal New Media ”. In <em>Coded Territories: Tracing Indigenous Pathways in New Media</em>. Eds. Steve Loft &#038; Kerry Swanson. imagineNATIVE. Under contract; scheduled for publication in Fall, 2012.</p>
<p>	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Indians 4.0 Future First Nations Abstract.pdf">abstract</a></span>
</div>
<p><!----------------------------TimeTravelers, Flying Heads, and Second Lives------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Interactions Community and Culture PUBLISHED.pdf" >TimeTravelers, Flying Heads, and Second Lives: Designing Digital Stories</a></span></h5>
<p>Lewis, Jason Edward. “Time Travelers, Flying Heads, and Second Lives: Designing Communal Stories”. Interactions, Journal of the Computer Human Interaction SIG of the Association for Computing Machinery, vol. 19, issue 2. ACM : New York, NY. (March + April 2012). 20 &#8211; 23.</p>
<p>	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Interactions Community and Culture PUBLISHED.pdf">article</a></span>
</div>
<p><!----------Call it a Vision Quest: Machinima in a First Nations Context----------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Understanding-Machinima-Abstract.pdf">Call it a Vision Quest: Machinima in a First Nations Context.</a></span></h5>
<p>	Lameman, Elizabeth Aileen and Jason Edward Lewis. &#8220;Call it a Vision Quest: Machinima in a First Nations Context.&#8221; In <em>Understanding Machinima: Essays in Film-making in Virtual Worlds</em>.  Jenna Ng, ed. New York, NY : Continuum Press,  2012. In press; page numbers forthcoming.</p>
<p>	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Understanding-Machinima-Abstract.pdf">abstract</a></span>
</div>
<p><!----------TimeTraveller™: A Case Study in Nonverbal Communication----------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/TimeTravellerTM-NVC-Long-Abstract.pdf">TimeTraveller™: A Case Study in Nonverbal Communication in Second Life.</a></span></h5>
<p>	Lameman, Beth Aileen and Jason Edward Lewis. &#8220;TimeTraveller™: A Case Study in Nonverbal Communication in Second Life.&#8221; In <em>Nonverbal Communications in Virtual Worlds</em>. Eds. Joshua Tanenbaum, Magy Seif el-Nasr, and Michael Nixon. Pittsburgh, PA : ETC Press, 2012. In press; page numbers forthcoming.</p>
<p>	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/TimeTravellerTM-NVC-Long-Abstract.pdf">abstract</a></span>
</div>
<p><!---------------------Skins 2.0: Skins Summer Institute (SSI) Documentation-------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="https://vimeo.com/channels/skins" target="_blank">Skins 2.0: Skins Summer Institute (SSI) Documentation</a></span></h5>
<p>Lewis, Jason Edward and Skawennati Fragnito. Aboriginal Territories in Cyberspace, Montreal, QC. 2012. <a href="https://vimeo.com/channels/skins" target="_blank">All videos</a> | <a href="https://vimeo.com/channels/skins" target="_blank">SSI Documentary</a> | <a href="https://vimeo.com/41864510" target="_blank">The Transmediation of Skahiòn:hati:</a> | <a href="https://vimeo.com/42408664" target="_blank">Walkthrough of The Adventure of Skahion:ati: Legend of the Stone Giant</a> | <a href="https://vimeo.com/41442135" target="_blank">Participants</a> | <a href="https://vimeo.com/42707251" target="_blank">Mentors</a> | <a href="https://vimeo.com/41441108" target="_blank">Industry Guests</a> | <a href="https://vimeo.com/41441111" target="_blank">Research Assistants</a></p>
</div>
<p><!---------------------------------------Art Work as Argument---------------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/CJC Artwork as Argument PUBLISHED.pdf">Art Work as Argument</a></span></h5>
<p>Lewis, Jason Edward and Skawennati Fragnito. “Art Work as Argument”. Canadian Journal of Communications. Vol. 37, Winter 2012. 205 &#8211; 212.</p>
<p>	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/CJC Artwork as Argument PUBLISHED.pdf">article</a></span>
</div>
<p><!------------------------Skins: Designing Games with First Nations Youth----------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Journal-of-Game-Design-and-Development-Education-Skins-abstract.pdf">Skins: Designing Games with First Nations Youth.</a></span></h5>
<p>	Lameman, Beth Aileen and Jason Edward Lewis. &#8220;Skins: Designing Games with First Nations Youth.&#8221; Journal of Game Design and Development Education. Winter 2011, vol. 1, no. 1. pp. 63 – 75. </p>
<p>
	<span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Journal-of-Game-Design-and-Development-Education-Skins-abstract.pdf">abstract</a></span> | <span class="item-link"><a href="http://www.lulu.com/product/paperback/journal-of-game-design-and-development-education/16214706?productTrackingContext=search_results/search_shelf/center/2" target="_blank">journal</a></span>
</p>
</div>
<p><!-----------------------------------Native Representations in Video Games---------------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://vimeo.com/25991603" target="_blank">Native Representations in Video Games</a></span></h5>
<p><em>Dillon</em>, Beth A. <em>Native Representations in Video Games</em>. Aboriginal Territories in Cyberspace, Montreal. 2011.</p>
<p><span class="item-link"><a href="http://vimeo.com/25991603" target="_blank">video</a></span>
</div>
<p><!------------------------Skahiòn:hati and the Legend of the Stone Giants.----------------------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://skins.abtec.org/skins2.0/executables/">Skahiòn:hati and the Legend of the Stone Giants.</a></span></h5>
<p><em>Skahiòn:hati and the Legend of the Stone Giants</em>. Game produced during Skins 2.0: Skins Summer Institute. July, 2011. Aboriginal Territories in Cyberspace, Concordia University, Montreal.  2011.</p>
<p><span class="item-link"><a href="http://skins.abtec.org/skins2.0/executables/">game</a></span>
</div>
<p><!------------------------Skins 1.0: Kahnawake Survival School Documentation-----------------------></p>
<div class="item">
<h5><span class="item-title"><a href="https://vimeo.com/channels/skins/6909022" target="_blank">Skins 1.0: Kahnawake Survival School Documentation</a></span></h5>
<p>Lewis, Jason Edward and Skawennati Fragnito. Aboriginal Territories in Cyberspace, Montreal, QC. 2010. <a href="https://vimeo.com/channels/skins" target="_blank">All videos</a> | <a href="https://vimeo.com/6909022" target="_blank">Skins 1.0 Documentary</a> | <a href="https://vimeo.com/42408664" target="_blank">Walkthrough of Otsi:! Rise of the Kanien’keha:ka Legends</a> | <a href="https://vimeo.com/10119312" target="_blank">Otsi: The Flying Head</a>. </p>
</div>
<p><!-----------------Skins 1.0: A Curriculum for Designing Games with First Nations Youth---------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/FuturePlaySkins.pdf">Skins 1.0: A Curriculum for Designing Games with First Nations Youth</a></span></h5>
<p>Lameman, Beth Aileen, Jason E. Lewis, and Skawennati Fragnito. &#8220;Skins 1.0: A Curriculum for Design Games with First Nations Youth.&#8221; <em>Proceedings of the International Academic Conference on the Future of Game Design and Technology</em>. Vancouver, BC: Association of Computing Machinery, NY NY, 2010. pp. 282</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Skins-FuturePlay-Abstract.pdf">abstract</a></span> | <span class="item-link"><a href="http://www.obxlabs.net/obx_docs/skins-curriculum-designing-games-with-first-nations-youth.pdf">paper</a></span> </div>
<p><!-----------------Otsi:! Rise of the Kanien’kehá:ka Legends---------------></p>
<div class="item">
<h5><span class="item-title"><a href="http://otsi.abtec.org/">Otsi:! Rise of the Kanien’kehá:ka Legends</a></span></h5>
<p><em>Otsi:! Rise of the Kanien’kehá:ka Legends</em>. Game produced during Skins 1.0: Kahnawake Survival School. Sept. 2008 &#8211; June, 2009. Aboriginal Territories in Cyberspace, Concordia University, Montreal.  2009.</p>
<p><span class="item-link"><a href="http://otsi.abtec.org/">game</a></span>
</div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/CGSA_2_Future_First_Nations.pdf">Future First Nations: Rezzing the 22nd Century</a></span></h5>
<p>Lewis, Jason, Beth A. Dillon, Skawennati Fragnito, and Bea Parsons. &#8220;Future First Nations: Rezzing the 22nd Century&#8221;. Canadian Games Studies Association Conference, Ottawa, ON. (May 2009).</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/CGSA_2_Future_First_Nations.pdf">abstract</a></span></div>
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<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/virtual_modding_and_self-deterimination.pdf">Skins: Virtual Modding as Self-Determination</a></span></h5>
<p>Dillon, Beth A., and Jason Lewis, &#8220;Skins: Virtual Modding as Self-Determination&#8221;, Native American and Indigenous Studies Association 1st Annual Conference, University of Minnesota, Minneapolis, MN. (May 2009)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/virtual_modding_and_self-deterimination.pdf">abstract</a></span></div>
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<h5><span class="item-title"><a href="#" >Aboriginal Territories in Cyberspace</a></span></h5>
<p>Youngdeer, Merrit (Producer). Live radio interview on Native America Calling. Albuquerque, NM. Airdate: 28 November 2006. </p>
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<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/cultural_survival_final.pdf">Aboriginal Territories in Cyberspace</a></span></h5>
<p>Lewis, Jason and Skawennati Tricia Fragnito. &#8220;Aboriginal Territories in Cyberspace&#8221;, Cultural Survival Quarterly, pp. 29 – 31, vol. 29.2, Cambridge, Mass. (July 2005)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/cultural_survival_final.pdf">paper</a></span></div>
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<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/terra_nullius_terra_incognito_blackflash.pdf">Terra Nullius, Terra Incognito : Aboriginal Reservations About Cyberspace</a></span></h5>
<p>Lewis, Jason. &#8220;Terra Nullius, Terra Incognito : Aboriginal Reservations About Cyberspace&#8221;, <em>BlackFlash</em>, vol. 22. no. 1, Saskatoon, SK. (Spring 2004)</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/terra_nullius_terra_incognito_blackflash.pdf">paper</a></span></div>
<div class="item">
<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/living.pdf">Five Suggestions for Better Living</a></span></h5>
<p>Fragnito, Skawennati. &#8220;Five Suggestions for Better Living. In <em>On Aboriginal Representation in the Gallery</em>. Ed. Lynda Jessup with Shannon Bagg.  Ottawa : Canadian Museum of Civilization, 2002. 229-237. Print.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/living.pdf">article</a></span></div>
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<h5><span class="item-title"><a href="http://www.obxlabs.net/obx_docs/Texts-Ohmygod-article-all.pdf">Ohmygod! The Bad Guy is Native??</a></span></h5>
<p>Fragnito, Skawennati. &#8220;Ohmygod! The Bad Guy is Native??&#8221;. <em>Fuse Magazine</em>. Fall 2002. Volume 25 Number 4. 37-38. Print.</p>
<p><span class="item-link"><a href="http://www.obxlabs.net/obx_docs/Texts-Ohmygod-article-all.pdf">article</a></span></div>
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		<title>SenseText</title>
		<link>http://www.obxlabs.net/projects/sensetext</link>
		<comments>http://www.obxlabs.net/projects/sensetext#comments</comments>
		<pubDate>Fri, 26 Jun 2009 15:48:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.angelagabereau.com/obx/?page_id=34</guid>
		<description><![CDATA[A wearable gesture-based input device for use within TextEngine. 2005 SenseText is a wearable device designed to apply behaviors to text within the Text Engine software. The setup consists of two wireless circuits. The first is a transmitter circuit embedded in a shirt cuff worn by a spoken word performer. The transmitter circuit consists of [...]]]></description>
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<img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2009/06/sense-text-img1.jpg"  /><img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2009/06/sense-text-img2.jpg" /><img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2009/06/sense-text-img3.jpg" /><img class="project-image" src="http://www.obxlabs.net/wp-content/uploads/2009/06/sense-text-img4.jpg" />
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<div class="project-blurb">A wearable gesture-based input device for use within TextEngine.</div>
<div class="project-description">
2005<br />
SenseText is a wearable device designed to apply behaviors to text within the Text Engine software. The setup consists of two wireless circuits. The first is a transmitter circuit embedded in a shirt cuff worn by a spoken word performer. The transmitter circuit consists of an accelerometer, a sensor which measures x and y tilt. As a result the transmitter circuit measures hand gestures. A second receiver circuit then converts the data sent by the transmitter circuit into MIDI. A simple Max/MSP patch analyzes this data, deciphering the extent of the user&#8217;s wrist movement. The Text Engine software has been designed to read in MIDI data. Each text behavior has a specific MIDI value.
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